In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
Hi guys, I just thought I would mention my Maya Python autorig tutorial. It's basically a video tutorial series that you can download and learn how to script in python from. I am using Maya to create a python script that builds a creature rig in one click. If you would like to learn how to automate processes in Maya then…
Wait. My question is why are you doing grass now? There's a lot of people in this thread saying you need to block this out. If you want to make Hagrid's Hut, that's fine. But you are straying away from the original reference for no discernible reason. Like everyone else has been saying...walk before you can run. Watch some…
It's not a new thing. Back in 2004 I was looking at Adobe CS3 and she same shit was happening. Adobe is making excuses, for example they say it costs money to localize/translate software yet i still have to pay the premium price if I buy an US-english version. (I prefer using English software because it helps understanding…
a good studio will consider giving you some basic training in a new modeling package. but only if your portfolio is promising enough. once you understood basic principles of 3d modeling it will be easier to change the program and there are even some tutorials out there specifically suited for people who need to switch (was…
I think you got some wasted polys, it looks like you could separate a lot of things from the main object. You do not need many of those edges, I hope Chris Holden does not mind but I am going to suggest going to his tutorial: http://chrisholden.net/tutor/modular.htm It helped me with my buildings and it could help you But…
I have a tutorial from a little while back that covers the basic idea of modular environments. http://chrisholden.net/tutor/modular.htm In actual execution, it would be taken MUCH farther than this. Another good example, is check out miniatures for table top game environments. I'm also assembling an environment with…
I'm pretty terrible at finding resources so I would honestly just youtube marathon it. If you've never touched UDK before I would suggest finding a video on the user interface as it can be really overwhelming at first. If you want to go a step further, I know Eat3D, Digital Tutors, and 3Dmotive all have awesome (premium)…
Well the problem with that is natural sun light changes every 15 min. Every 15 min the color, temperature, direction, and brightness of sunlight changes so trying use that at reference is going to be nearly impossible. Capture a photo, or a bunch, with a nice camera so you can really study the light. As for the technical…