Really glad you put up the viewer link, the texture is really fun to look at even as a WIP. I'd like to add to that request for a texturing tutorial (it was actually your modelling tutorial that got me started with hard surface). I'm working on a weapon for Fallout 4 as well, but would really appreciate it in general.…
I think Maya defaults to centimeters, which works perfectly with the 32x96x32 scale reference! I've been using the scale/grid settings outlined in this tutorial for a long time and haven't run into any issues with it: [ame=" https://www.youtube.com/watch?v=5yVNuNUbkqg"]UDK/Maya: How to Set Up Your Grid in Maya to Match UDK…
Your picture isn't showing up. Here's a tutorial that might help you. http://www.artemstudios.com/2010/tutorials/material/MaterialRenderingTut.htm You can add more visual interest to an un-textured model by adding a reflection map, and using a Falloff map to mask it for a fresnel effect. Very sexy. I'll look for an example…
Your model is looking good. but its a bit to blocky have you taken a look at Racer445 AK tutorial? maybe that will help you out a bit here it is: http://www.polycount.com/forum/showthread.php?t=63496 its completely free and thanks to that tutorial i learned a great amount of modeling weapons :) best of luck and dont stop…
Thanks again, I'm glad you can make any use of it :) Absolutely, I was planning on making a kind of "brick texture" tutorial for people who doesn't necessarily want to/have time to go into a sculpting app to create it. But making such a tutorial more general with hints of stuff I usually do with Photoshop only both with…
hey dude, i found you a tutorial over here http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html i havent read it but the result is right. so you would basically use this as a multiply in photoshop for your diffuse, or if your engine supports it, hook up in the engine…
For Mudbox there are these tutorials put up just the other day by aphexx. The third one might be of particular interest to you. It's not the cleanest workflow for a tilable mesh but that's a problem with Mudbox not tutorial itself. Also this one over at the Area, using that method you can also crank up the opacity of the…
Hey, got your PM, thought I'd answer here. Maybe this tutorial might help? http://www.ericchadwick.com/examples/tutorials/multi-photo_panoramas_in_max.html I'v since discovered easier ways of generating panos from photos, but this might help you with your painted art, if you have Max. Though you could probably transfer the…
personally I think also the hand is too flat. You need to have it relaxed with bent fingers and some curve to the palm. As for tutorials I found this tutorial way back and I personally think it's the best way to make a hand. [ame] http://www.youtube.com/watch?v=J1mExXURsWk[/ame] you can find the images he uses on his…
Nice tutorial, I love the bridge tool saves some time. Also I was noticing you where switching between what would be the low poly to highpoly, was that switching to a layer? Or a mesh smooth hotkey? Great stuff we all need more max tutorials. Nice to see your work flow processes at least for organic pieces. cheers, D.