I almost threw my controller at the screen when they had me racing against a C6 ZR1 in the Viper/Vette shoot out series. I cant have the car because I didn't get the gamestop special edition; but it's on my disc, it's in my game, and I have to see it on the track against me? That's some AAA full on bullshit. I did notice…
A job interview is selling yourself to a company so they will pay for your services. Familiarizing yourself with that company's product is paramount. Showing enthusiasm for that product is part of what they want to hear. Good pay, benefits, royalties, etc is what you want to hear, and how the company sells itself to you.…
1. It´s going to be a Single Player game. 2. we´re going to make it in a fantasy/realistic style 3. we are allready exist since some months and we didnt broke up for now. And every active member is going to finish this thats why its not dead. 4. We need every kind of artist wich i listed there. 5. I can´t show progress but…
This is hardly surprising. I worked at Funcom Dublin about 8 years ago. After Anarchy online flopped its launch the entire Dublin studio (which was making profitable Playstation games and had just begun an Xbox title) was canned. Nobody was paid any redundancy packages. We were literally locked out of the office the next…
Thats what i mean by how strong his resolve is, if its weak then he will sell his idea to the oil company's and they will sit on it until hell freezes over. If hes got a strong one then he doesn't sell it and he becomes a billionaire in the next 25 years. As for the oil company's dieing and taking us with them, it wouldn't…
~ Your mentality of trying to be 'entry level', is a very bad one. The whole idea is not to be 'just about good enough', its about showing the company you're applying for that you are special enough for them to invest in you. ~ Obviously your artistically probably not going to be on the same level as senior artists, but…
sorry for the wall of text :P and from this article: http://www.gamespot.com/news/2004/03/09/news_6091064.html The guy took a major risk and put his neck on the line to make some bold statements and accurate perceptions publicly known. I think there is a lot of fear involved in this industry because there is so much…
All very good points, and your right I really shouldn't try and forcibly compare the two as they are very different things. My bad on that. But let me comment on the your position that one should think about the decisions they make. I totally and whole heatedly agree with this and always do so. And for this situation here…
using smooth normals works when everything is perfect but at no other time. in practice, if the model looks good in an untextured, shaded view then you're in a good place to start baking. it's not a guarantee that hardening all your shell edges will look the best but it's a good starting point
Whoa whoa whoa there Pak. "I can teach my baby cousins to do enough of my job to 'get' a job." HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. Fuck off! You're kidding right? Ah, why don't you just knock on all of our doors and bitch slap us in the face? You're telling me that the last 6 years of my life were wasted?…