It's looking pretty good. I think it's probably a good idea to start previewing this in Marmoset or whatever you plan on using for the final output. The default lighting (?) is pretty harsh so it's hard to judge how the textures are coming along on the face. Getting an SSS shader and a specular map on there will help a…
It's quite interesting actually - I personally find zero enjoyment in playing that kind of game on hard difficulty. I understand the challenge it represents, but it somehow doesn't click for me and I am happy to just "sit" through the campaign on easy. However ! I am a complete nut when it comes to games with a carefully…
no worries man lol i think 3 texture sheets is to many, i dont see why you couldnt do it on 2 even 1 sheet. from your current post you could keep this as a low res tweak proportions and bring it into zbrush do the magic and bake out AO, spec, cavity and your normal maps and be able ot texture him from there all while…
When I first got into CG especially 3D, I thought it was like a magical shortcut to making great looking art since the computer rendered everything perfectly. Later as my skills with various apps improved but my art didn't I realized that the real key to making something good was experience with art in general and that…
Jasper - long time no see man! good to see you!! hahaha got all flooded with CA nostalgia when I saw you post. Those were the days. Things seem to be going damn fine for you.. I even got some of your magic cards! ;) I would have really wanted to do the illustration category for this, but I don't have enough spare time for…
Baking down is not possible. But otherwise its possible.. I've done this for multiple purposes so it surely works but unfortunately I'm not allowed to show you the script so I'll try to explain. Spline mesh would bend\distort your mesh, probably even after some tangent magic. Try this: have a spline - not spline mesh. On…
total garbage. Theres plenty of artists who have a maths education, theres plenty of artists who did other technical or involving jobs before and after working in games. I could not disagree more that because coders study math that they should be held in some awesome godlike status. I cant build a house, I cant fly an…
Thanks guys, I appreciate the speedy responses ! I'm surprised C has two votes. Personally, the ending swing to C would be the most fun to animate, but I thought it took away from impact of the slam since he seems a bit casual about it. With a slight shift in perspective, I could easily sell that as the playful character…
You already know the answer. I know you do. Deep down you know exactly what to do. It's a choice you gotta make. I agree, if you're close to done, finish it. Then you're done for real and can continue with a clear mind. According to your passion: It's a combination between the love for the art and hard work. Pure passion…
As I agree with everyone that has been saying its expensive and tough to move without a job already. Focus on the port and get work before moving out. If you cant find work in games or just art in general, time to look at the portfolio and see what you can improve. Also, So.Cal. in my opinion is yes more expensive that…