What i'm not liking about the feet and legs is the sense of balance for a creature that is supposed to crush things. I am expecting something that has legs that can support the upper body better . Those tiny calves just want to buckle under all the pressure the upper body can throw down. I think a more squat stance with…
Looks like he just ripped down his models section, along with his animation section. Oh hold on there is something left... http://www.youtube.com/watch?v=ScDSZWCevhc Not the actions of an innocent man... He did some work on Fate, a Wild Tangent game as a contractor. I talked to a buddy of mine that worked on Fate and he…
Lucky students getting a great three day master class from tomorrow. James Farrington Creature Animation Master Class Three day Workshop - 16/05/2012 Wednesday, Thursday and Friday James Farrington, Animated the The Hippogriff in Harry Potter, Hero Polar Bears in Golden Compass and so much more...he has worked at The Mill,…
Hello again m80s, We weren't able to finish the drow set since no one wanted to texture it and it just wasn't meant to be unfortunately. However, I have decided to work entirely on my own this time, with the exception of a loading screen since I am crap at those. I am now working on a chaos knight set that revolves around…
Probably the case, but yeah, given it's one of the 'money shots' from the trailer, you'd have hoped they'd have done a better job of it. I'm guessing it was rushed to meet a deadline. The new dinosaur is being referred to as 'Diabolus Rex'. They are literally referring to it as 'Evil T-Rex' - so take from that what you…
I don't know about that. I'm a big fan of kit-bashing a variety of basemeshes (from very basic ones to the more refined and pre-UV'd kind), but at the same time if you were to watch someone like Ryan Kingslien sculpt a character in his anatomy workshops, that guy can hammer out some very precise proportions for heads and…
I really like the idea for the tree-thing! Are you doing it all in zbrush? I'm not sure if you want critique, but if you do, it seems to me with the dryad-creature that you might be starting high detail a bit soon, before the basic shapes are blocked out properly? Like the brachialis muscle on the arm looks a bit too…
You could definitely push the texture more before you call it down. It looks like you're missing a lot of the cool details that cover the skin. Also pay attention to how shiny and wet the skin looks whereas yours looks kind of flat. The creatures eye gets lost against the skin as well, could definitely make the eye value…
I love that idea. The only thing I'm not too keen on is the eyes being on the ends of bones. For one thing, it doesn't make the most sense (not that it really has to, but still), for another, I'm not sure how much you'll be able to do with them animation wise. Could you put them on something more articulated? Maybe they…
I agree with anthony about animating what you're passionate about - it will turn out better than something you're forcing yourself to produce. It also depends on what part of the industry you want to get in to (games / vfx / feature film). If you include a lot of cycles then you're tailoring it for games. If you're…