oh well it doesn't look that different from valve. Valve used 3 rgb lightmaps, each storing light intensity, color and shadows for each direction. Epic seems to store shadows, intensity and colors independently.It's maybe more flexible. Simple lightmap doesn't look to store shadows. It's just storing regular lighting…
I get your point. that you'd make sense in a realtime engine with optimization in mind, while I was mostly interested in having a proper visual feedback in a 3d package. Even tough, in my opinion, blending textures for a terrain only make sense because you want to preserve a high pixel ratio without spending too much vram.…
hmm, i put it through Vray, and this is what came out the other end. i think i've hit a spot of diminishing returns. from here on, its mostly tweaking. hmm. that muzzle brake desperately needs some love. same with the TCs MG ring. hmmh. Conformity is an electrical engineering trade magazine. It has information on EMC…
carlo_c: they're a fair time commitment, tbh... I think it could be why more people don't do them. They range between a month and 3-4 months. Goblin guy took about a month. Busts just don't take as long as full maquettes. Lucien was about 3. Hyena guy was a bit more than 2. pior: thanks! Yeah, I do have the dremmel and the…
great thread, many laughs to be had. my attempts: yo momma so fat even parallax can't make her folds look deep enough yo momma so fat i used 'poke face' tool on her mesh and she made the pillsbury doughboy sound if wario and bowser had a baby it would be prettier than yo momma yo momma so stupid she posted turbosmoothed…
Oe-ri po leiu, tsmuke. Very nice Palulukan! Beautiful attention to detail and flow with the head dress cluster. The rear legs do look a little short, but it may just be the pose and the way they're coiled up in that posture. Can't wait to see this thing finished and hunting tawtute-vrrtep. :)
I tried mental ray and that looked even worse, didn't try vray. Stupid Max scanline. I didn't use a smokey clouds gizmo because I didn't know there was a smokey clouds gizmo. I was using smokey clouds planes (or rather pFlow generated smokey clouds planes) because that was the only way I knew of off hand to get smokey…