Thanks @slipsius ! I'll re-visit it now that I'm on my Christmas break, I'm really not happy with it, for now I'll get this last anim finished. Now I'm animating a walking animation with a few breaks in it, like pointing, waving etc. I want to get the walk cycle right before continuing and would appreciate any critique…
the new header button logo thing doesnt work, double clicking it breaks the whole thing and I have to re-run the whole script or restart max to fix it. edit; hmm it works now after you re run it. But if you restart max and try again from startup then it breaks again. So its doing something different between loading from…
This stuff impresses me a lot. Its nice to see lighting, modeling and texturing all receiving the same amount of polish, looks very balanced. If i'd comment on anything, maybe edit the ground terrain a bit to break it up a tad, introducing pools of water in potholes for instance could be a cool addition and break up the…
As a rule of thumb I always try to come out with the most important details first. Make HR's job as easy as possible. 1st paragraph is just cut to the chase. What position, why that position. This is brief, you use the next paragraphs to dive a little more. This is to grab attention and not make HR search inside long…
I'm going to say beauty instead of aesthetic for now. If you're looking for a checklist that's not going to happen. That's not how beauty works. It really is an almost intangible quality. We can go on about technical solutions and how to model things correctly easily because those things have set rules (almost, there's…
Wow, reading all this just reminds me how much I've still got to learn in terms of texture mapping! I've never used UV mapping before so I guess its just a completely new concept for me. Its strange though, this book was written for Max 2011 users, and the very first project they walk you through is making a simple…
NickComeau - Excited to see you posting your Substance work on a dedicated thread! I have some feedback on the materials you have posted so far. Generally I really like how you handle the albedo / roughness of each material in terms of PBR guideliness and simplistic colors. In terms of the brick and asphalt there seems to…
I personally enjoy cutscenes when they are done appropriately. But if a game, no matter how good, has unskippable cutscenes and/or unskippable tutorials, I likely wont buy it, as it makes me perceive the devs (or whoever in particular made the decision of making these events unskippable) as arrogant and not deserving…
since it´s up again i have to add something as well. my main problem with threats like this is that opinions are alwayse biased and on top you maybe get a lot of false statements. i don´t read everything again but to pick the last which caught my attention in this threat: wrong! ok it´s F8 to F12 to switch between…
Just saw the movie today on my birthday, and i must say i thoroughly enjoyed. It had a good mix of plot and fight/cg scenes and ryan renolds just fits Hal jordan really well in my honest opinion. I liked the cg, there were times i couldn't tell if it was cg'd or just vfx on green screen. I liked it much better then thor…