I added in a bit more "pop", did more texturing, and added a slight splotches of saturated green around edges to give a better sense of sun bleaching/wear. I am hesistant to add in deep scratches similar to Boba's armor because I am not sure how similar that might read. I want this gun to stand on it's own. I might try…
Hey thanks for the feedback. I'll think about those suggestions about the back and the wing boosters. To give you guys a perspective on what style I'm aiming for, this mech is run on magic. The circuits on the armor will eventually show streams of a magical substance. It's meant to be made from an ancient but advanced…
Finally found some time to do some work on this guy. Re-did part of the eye area, and quicky added some cylinders to the cheststraps to get a better feel for the whole thing. Also adjusted the width of the chest straps so it's more consistent overall. Also adjust the abs somewhat, he'd probably have some armor under there,…
my one little crit with this is the color scheme, although its not a particularly good, or well known game Haze uses the same color scheme (wasp) black and yellow for like all their armor suits and shit, and theres even some hexagonal patterns throughout the game, my brain immediately made this connection. i'm not sure if…
Found some time to get back to this...Flattened the UV shells and started projection baking. It still amazes me how much normal mapping and AO can start to take care of the texturing process... The diffuse just has 4 flat colors in it for the time being...green, brown, silver and dark gray. Just a back view of the calf…
Thanks for the comments. As always they are greatly appreciated. Erroldynamic, I made some adjustments to try to match the silhouette of the concept better. With the chest armor I'm still trying to get the balance between matching the concept While also being anatomically functional. It's not quite there yet but I'm…
Sorry for the lack of updates. Been slammed at regular job. Think im done with the face and final details on armor. I will proceed with the retopo. Comments and crits appreciated. Ill be painting more more scars and scratched on her face once im painting the texture to make her look more experienced. Progress has been slow…
Here is the wire frame of the low poly model. I've redone the high poly model, baked the model again, and the bake turned out fine. It had everything to do with the wire frame of the high-poly model. It's just strange that this is occurring now, because when I baked the armor pieces 8 months ago, my normal maps looked a…
Stinkfoot Thank you so much! ur were right the hooves was a bit small I made them a bit bigger and added some armor on them I think that helps. Had to put this on hold for a while but back on it again now. I just finished the HP and I gonna move on to making the low poly and start setting up the hair planes, and thats…
To add to this, the material you have doesn't quite read like smooth plastic. If you look at the concept, the specular highlights of the plastic are much more pronounced. It could be the lighting you have setup, or it could be the maps. Some examples of super clean plastic. Edit: I couldn't quite put my finger on it…