Hey, just wanted to let people know that I will be teaching an advanced class on characters at the Art Institute of Dallas this upcoming semeseter. I have asked that any alumni in the Dallas area that have not yet found jobs within our industry could partake in the class, and they were kind enough to allow it. Classes are…
Hi guys, I'm new to the Polycount forum. It's a great site! I'm currently applying for the forthcoming 2012 Blizzard internships in the writing department. The only thing is, I have a few questions that that are really bugging me: 1) Is it possible to apply to multiple positions? And if so, how far should I adapt my…
Hi guys - for those of you in Australia and want to see what Houdini is about (yeah these are film-centric but feel free to hit up Jeff Wagner for questions on Houdini+games), there will be 3 events held in the month of February, in Adelaide, Melbourne and Sydney. Limited room so register for your spot! Adelaide - February…
Hi all, My name is Chris and I am available for contracted Environment Art/Prop work. I have been in the industry for 9 years at Ubisoft and have been modeling for over 15. My strongest points are clean, efficient and quick modeling/unwrapping. Experienced with 3ds Max (12 years) Photoshop (15 years, however I use it less…
Yep stands to reason. Just from a few search results so far there seems to be a concerted effort to mitigate a longer 'shelf life' for this gen's form factor, demonstrated via 4hr+ gaming sessions bench tested both prior and post for the MSI GT75 Titan 8RG. Case thermal temps peaked between 57°C - 98°C with no…
A few of us were asking for this a while ago. Can't remember what the thread was but there was a bunch of good suggestions and mockups of how people would like to see PC incorporate thumbs. I'd love to see a top row. And if possible a row of smaller thumbs with the most recent images posted (in the P&P section and…
If you're using v. 4R6: 1. Merge all subtools into one ( merge visible button is below of subtool layers) 2. Pick the new tool (the polygroups should have been preserved) 3. Go to UV master 4. click Work on Clone 5. While in clone tool, click "polygroups" button of UV master 6. Click Unwrap for default unwrap or do control…
very true jackblade, the design is a tricky one because there is a lot that you associate with the character and if you strip that away it becomes unrecognisable and that is something i don't want to do. so i picked out some of the better silhouettes and produced some grey scales i would really appreciate some feed back on…
Rifled shotguns can reach out a pretty far distance. I think from a technical standpoint it looks pretty solid. But I am not the most qualified to speak on that. If anything, see if you can find a way to add more depth to the glass. Some shader work, or duplicate the mesh and give each some transparency. From a character…
in Oregon ? Well I wouldnt be crying about making spinning 3D logos if I got paid that well off the bat. Whats that EA-LIQUID-VBLIZZARD-NETHER-SOFT? You working stupid crunch again and not seeing your family AGAIN? your kids are growing up and already dating but you remember the last time you saw them they where still in…