Looks nice! A few comments: -Window frames need surrounding frame. Right now they look like prison windows. -Arched openings on 2nd floor could be scaled back a bit. I think they project out a little too far.
That's something I have been looking into. How do you make the material setup for that? Do you multiply the occlusion map(texture coordinate set to 2nd channel) with the diffuse or is it something different? rhoymond: your stuff is looking good man:)
Pior: your two main monitors share the same res, so you could use the spliter for both of these and then use the smaller cintiq on your 2nd output from video card. Or is that what you already said? Dunno lol o_O
You need a lot of texture resolution for tattoos, perhaps they didn't have it. 2nd UV channels are a solution to this, you can then 'float' a high res tattoo over the area you need it to be without needing a massive texture that covers the rest of the surface.
I think the worst bathroom was the 2nd floor of the THQ building... broken toilet seats and each one of them covered in urine. EA was a bit better. Vivendi tho... only 2 toilets for all the testers, and they had a booger problem there. *barf*
I liked this one. don't remember much of 1st or the 2nd. Very possible that I never saw the 1st. Davy Jones is the shit. Barbosa rocks too. I don't care for the Orlando bloom and keira knightly characters in the least bit.
Sweden-based group Knot Team is looking for competent artists to produce 3D models suitable for a game called Megachile Pluto, a 3D action/puzzle with platform elements. The game runs on modern 3D hardware, thus affording plenty of room for creative and expressive art. In addition, the game is a contender in the Swedish…
Hi guys, The 2nd variant for this gun is up. The receiver is almost the same, changed a bit the texturing and added the new name stamp. Added the new handguard, buttstock, grip, magazine and a scout light. 4K res on my artstation. https://www.artstation.com/artwork/EaY43v
Im trying to work on my portfolio and want to add some weapons. Though its been a while since i modeled any. Do current games still delete back faces in 1st person and do they still make 2nd low res models for enemy guns? Thanks,Chris
What you guys use when you have to paint in 3d? In my list: 1st Zbrush - As you can paint in polys and send to texture later also using zapplink 2nd DeepPaint - Mostly because of its plugin to photoshop, very quickly. 3rd BodyPaint - I didnt get use to it.