"When you say "lock, unlock, and lock them again" you mean conform the normals and smooth them and such?" When importing/exporting i always make a pitstop in Maya precisely for this little gem. Why locking, unlocking and locking again ? because this option lets me reorganize vertices order (think rewriting) cleanup all…
Wicked work Tim, it's nice to see all the assets like this :) Dan started a Blacklist art dump here in case you were interested http://www.polycount.com/forum/showthread.php?t=125753&highlight=blacklist I'll be adding there as well. ~t
Hey Everyone, So this is my final sculpt in Zbrush, finally got the right feel that I was looking for, with enough detail to show its wood but not to much its over the top :) Have also exported Normal Maps to apply to lower poly mesh as shown below : Here is the appiled Normal Map, looking really nice with the total tris…
I had the exact same question a while ago, and what it boils down to is it's impossible to describe an exact style using words the only two real options are, have someone sit down with you and doodle shapes and styles until the idea you have in your head is on paper, or go through art and portfolios and bookmark the ones…
thanks for the feedback, I was happy with how the dirt texture came out, but yeah I would say I put too much detail in the sculpted one and its starting to look more realistic. I wasn't happy with how the sculpted wood turned out. I was trying to use the technique from world of warcraft found here -…
@DerRazputin- I'll be baking fiber mesh to cards, Im going to try and replicate Endomis technique: http://www.polycount.com/forum/showthread.php?t=125346&page=4 @Mitchell Sturtevant- I mask off areas of the face and made a noisemaker layer with tweaked setting based off the pores and skin detail of the different area of…
I missed working on some hardsurface item, basically a sharp weapon, and so I picked up this Abaddon sword concept by Mango and this is the progress of the blockout. Should be able to finish it within the next two days and get back to the big stuff. This image has been resized. Click this bar to view the full image. The…