Hello, Polycount! As many of you probably have felt as well - sometimes making a game is more fun than playing one. That is why me and my friend, Oskar Selin, is working on a side project when the mood strikes. Since we are both artists (I'm an animator and Oskar is the 3d artist) we both have to learn and make the…
@Drav cheers mate, you're welcome. @fuzzzzzz no problem mate. :) Day 3 - In-Engine(UE4) With everything finally finished it's time to bring the assets into UE4, a very smooth process in comparison to years past. ;) It's just a matter of exporting the mesh and bone hierarchy(no controllers/helpers/constraints/etc), with…
1-2) Seems like a fairly straight forward job then, a few bones and off you go. 3) It depends on the game and what you can pull off. I'm not that familiar with Unity on the programing side to say one way or the other, they both seem possible. A model swap would probably be the easiest but it would not be too hard to carve…
hey still posting I see frosty. Well I remember you from waaaay back and you certainly have improved in terms of detail and general texture work from what I remember. However as others have said it looks to me like you didn't really think out what you wanted to do with it (unless a grey version of a basic unreal type…
You said be Brutal so here goes: * Red fox character has almost zero appeal factor, doesn't present well, and the void less expression shows little to no care about presentation. * The facets shown on the airship model really hurt it, also doesn't feel like a blimp or correct scale, lighting of this asset needs work. *…
Nice update, I like your reflective sheen you've given the floor. I can see this going in a more mid-tech but could still be a gritty high tech area. I think my only suggestion would be to try to do something of interest to your walls and ceilings, they are pretty stark flat right now and I know Epic doesn't want to go…
Gotta agree with Mojo on the Ipod commercials, and the over-done comedy of that guy (I forget his name). Blatant branding in movies always pisses me off, Blade Trinity is almost as big an offender as I, Robot was... gah. Also notice the computers they were using were mainly iMacs... They might as well have had Snipes…
Ok well for those looking at this thread anew, yeah I've piked out on that crystal creature up top. I might redo it at some point, of course facilitating some of the feedback I was given for it. Stuff that happened: I got my Degree in Communication Design (I may as well say Graphics Design, since I'm so sick of the…
Well, it was pretty much everything I expected. The spectacle of it all, and all of the ridiculous gadgetry and vehicles were spot on for what I remember of the show/toys. The part that fell flat to me were the characters. G.I. Joe to me (80's child) is all about the characters. I felt like Stormshadow and Snake Eyes were…