Frozan: thanks man. @00Zero: hey zero alot of it is stock Epic artwork but theres also alot of custom textures and props i made also. now that i have a set of existing props at my disposel my next map will have less stock assets. i think everyone here can say that building a map from 100% custom assets is a ton of work :P
Update: I never knew you could have different UV sets so that was a cool thing to learn! (thanks teodar23 for the tip!) I now have a more finalized texture pass when it comes to props + the frame. There are a few fixes that need to be done but nothing big. After this, I am moving onto texturing the items that wouldn't work…
ok but the risk on doing the same texel density for every objects in my case is that i will have a perfect texture for the desk and fuzzy textures for others object because if i take the texel density of the desk for example and i use it for the other props , the uv shell of these became very small and if i do the…
From what I have heard/read companies are looking for a portfolio that show what you want to do, character, environment, weapons etc. focus on one thing. If you want to do props then make some sweet props but to me it sounded like you wanted to do characters and not environment at all. So my suggestion is just focus on…
That was the approach that I was planning. I was going to add other elements to tell the story of what had already happened there. To me the other leading concept is a collection of random props all drawn with the same style. It is also a good painting that lays out a definite design and style, that will also be good…
Yup, I think that's much stronger. Another idea would be to move these works to the bottom of your personal work block: Power transformer model, Giant gun model, Street lamp post model and Ancient statue model. You could maybe even condense all these props in a single image. The hand-painted scenes are definitely much more…
It looks good so far, but where are you heading with this, cause you say you want a clean look, but right now it looks very boring and uninteresting. Even if you decide to dirt it up some more or not it needs more props, if you don't know what to do with the texturing right now, start on some props and come back to the…
Another update: New - Added light beams from the smaller lights - Made both the floors and the walls dirty - Made new floors and walls for Room 01 To-Do - Make a prop list - Raise the ceiling for Room 01 - Add more props to the Hallway I hope to here some suggestions and critiques, thanks for all t he help you guys have…
Your highpoly looks good, and you seem to have a good understading of modeling. What you lack though is texture experince doing props. What I want to say is : Go through the modeling process faster and use more time on baking and texturing where you need it. Good idea though to make small props, usually its a good way to…
It really seems that compositing is what matters more than whether something is a physical prop or CG. Because there are some movies that used physical props that look way more fake and "CG" than Game of Thrones. I bring this up because breakdowns like this I feel show that good special effects is not an argument of…