Hi, whats happend to UE5 Content Browser Thumbnails? I can't seem to adjust there angle anymore? Scratch that, its late and I just spent way to long trying to find a button, it's in settings, top right. :)
In UE4, I feel like the RectLight would emit light evenly across the bounds of the source width and height? Un UE5, it looks like the light's source emits outward from the origin of the light. Is this intentional? Maybe a button I can toggle to swap functionality?
hey you were right i had to create a new standard material i just had to click on the physical material button and change it to scanline / standard now its how its supposed to be !! thanks
Added knobs, buttons, switches, etc. plus the expanded metal. Next step is to fix the corner metal pieces (they're not quite right), and put in the vent holes in the back as well as the cavities for all of the input jacks.
Modeling Time! Safety Button (Maya, Hard surface, SubD) Another modeling in free time. Again there is full video of me modeling. Tnx and subscribe :) https://www.youtube.com/watch?v=psXyBMhRJiI&t=6326s
I have this issue too. The way I make it work 100% of the time is: Draw out your Subtool. Edit mode on. (T) THEN TURN ON Polyframes (Shift+F) THEN press the Groups Split button. Boom
When you hold down the middle mouse button and drag, a ruler will appear so you can measure sizes. Level blockout can be done with bsp brushes or placeholder meshes too. Both works.
Screenshots are saved to the desktop IIRC. Open the exporter again and look to the top most field, that's the export path. I believe the default location is the TEMP folder. Click the 'Set Path' button to select your folder.
It looks like some of your normals were flipped, you can normally find them on your low poly if you toggle the backface culling, but generally there is a button to make all normals face outward.
Hey guys , major issues for me in PS CC 14.7 x64, is this great little tool now defunct ? Running script i get this: Clicking the panel button I get this: Any ideas ? thx