@HarlequinWerewolf Wow that really is phenomenal work! Thanks a ton! I think you are right! I shall bump it up and then probably do two different UDIMS so the face gets more texel density. There is this one I recently encountered as well for inspiring art: https://www.artstation.com/artwork/wrEDVL
I have been wondering, wether does somewhere exist a list of studios/ companies who function in art industry- who provides illustrations, concept art- and visual development. Etc. Thank you for a reply in advance.
Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks and parts of the project, we need a library of suitable…
Chapeau to all those sharing their projects and/ or techniques <3 To people who want to get their hands dirty or look to engage with others, I recommend checking out the Bi-Monthly Environment Art Challenges run by Pinkfox (thanks!). What I like about the format is that it encourages exchange, always cool to see some…
We’re a small indie game development company named PlayOn ApS, currently working on our first game “TankWars.io” - lately we’ve spent a lot of time optimizing our homemade (PlayOn) platform which is quite extensive, featuring its own unique editor and much more, plus creating our new soon to be main gamemode for TankWars…
Hello, Apologies for the late update, I wanted first to have something solid to show and not just random ideas. After experimenting with various approaches, elements and colours the final idea for one of my two spells is a dark necromancer like spell, which could be the ultimate skill of a champion. I was always a fan of…
Atleast in AAA, a basemesh is very commonly used and a lot of the model is spliced together from exisiting assets. Very rarely did a character artist in studio have to work from scratch and if they were assigned such a task there was considerable time alloted for it. Lot of the work was outsourced, so its more a matter of…
Update: The position has now been filled. Thanks to everyone who applied, I'm really rather overwhelmed by the incredible positive response. There are some extremely talented artists out there. I wish you all the very best of luck with your work. Thank you again for your consideration. Hello! Variable State is looking for…
sltrOlsson: Unfortunately I only know softimage and maya, so I'm unsure how to use the script in max, though I do know the one you are talking about. ICE in softimage is pretty easy to use for basic collisions though. Mathew O: Thanks for the subscription :) Mark Dygert: The last scene I did I tried bringing it into UDK,…
Thanks for the comments guys. Uncle - haha yeah, the movie kinda sucked, but this ship design was one of the cooler parts. That and sigourney weaver's basketball shot. HP + Jesse - I'm pretty new to environment art and very new to UDK, so I'm not 100% sure about what you mean when you talk about a material or lighting…