Art-Studio is an outsourcing company focused on creation of graphical assets for computer and video games. At the present moment Art-Studio has taken part in more than 15 large-scale game projects. Our services http://www.art-std.com/home.htm Portfolio http://www.art-std.com/portfolio.htm Wide experience on manufacture of…
Sup, I'm looking to buy a pre assembled desktop computer that could handle software for Game Art (e.g. Ue4, Cryengine, Maya, Photoshop w/ Quixel etc). Not really looking to purchase different parts and assemble it though. I was thinking of getting the latest iMac. It's also pretty convinient because iMac doesn't have all…
Do you have a concept and references you're working from? It would help to see those. Have you thought about texturing approaches? My first thought is to leverage trim sheets, but that will require a bit of planning on the reuse of similar shapes. You could also avoid normal maps for most parts, instead leveraging bevels…
Oh man... that is really sad to hear. He was a cool fellow and good artist and imo a central part of what defines polycount. That was just too soon in any way possible.
I know someone already kind of mentioned this, but the triangle detail at the bottom of the model not lining up with the diagonal crease right beside it is killing me. Otherwise, from a glance I'd say it's pretty spot on for the most part.
Yeah, I think a lot of people were confused by the old name. I miss the cool factor though, part of why I chose this forum as my home is because it wasn't as rigid and sterile as other forums.
Good concepts! I've made a start on the hard surface parts whilst I'm planning my sculpt. First time I've tried to make an instrument... quite pleased so far.
Been a while between updates but currently I am not digging the direction this is going. Lots of silly errors and texturing isn't coherent. Going to be scrapping the textures and reworking some parts of the models.
Thanks, yeah, casualty of war when i stitched everything together ^^ Ill have to rebake that part ^^ Also lots and lots of AO bugs and stuff here, but ill sort that out :)
So there... I work at Warner Brothers montreal and using Unreal for Batman Arkham Origins I really just wanted to make something where i could learn it from the ground up on my own. I always loved fallout so why not make a scene on that. Maybe next gen it up/add a little color and see what happens? So I treated this…