I also began applying new layers of polypaint to the dark skin, working to keep it slightly more colorful and visible. pictured here is the body with a few new layers of poly paint applied. "colored") "colored2") "colored3") i went with some new aplahs on this one, primarily veins and cracks available on pixologic's…
The benefits / disadvantages of going with high core count CPUs are listed in the first post here (CPUs > What to Know): http://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you/p1 Or to quote myself from a recent post in that thread: As for video editing...I think scrub speed has…
I had the problem with images too... :( Read here how to solve it : http://polycount.com/discussion/174234/reallusions-3d-character-design-kuchini-eugene-kuchinsky#latest
That looks sweet well done :) btw I have a question regarding Items I'm having a problem as mine has imported correctly but its no visible I started a thread here:http://www.polycount.com/forum/showthread.php?p=1715426#post1715426 If you happen to be able to shed any light on the issue it would be muchly appreaciated :)
The really cool thing here wasn't just this pre-vis video, it's all their prototyping work they released. http://www.hellblade.com/?p=17227 They released documents, designs, pre-vis and prototyping stuff that is all super interesting and valuable from a production and design perspective. It's pretty unheard of for people…
So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
Tried taking most of the feedback into the Scene. Thanks everyone! :) This is what I've managed to do today. - Decals on the canal walls - Created a new tilable leaf texture - Fake Caustics (Thanks Snefer!) (I realize that they're really hard to spot right now xD) - Gate - Banner tweaks - Bars on sewer pipe Time to sleep!…
So I finally got around to organizing my brushes today. It took me about 10 hours but I have everything sorted now and I thought I would share it. There are approximately 170 brushes total. A lot of the Photoshop Brushes I use are from this thread, Adonihs, MightyPeas, and Racers brushes to name a few. I even have a few…
really nice, reminds me a lot of this talk: http://www.gamasutra.com/view/news/178938/ i've been doing some gameplay stuff in blueprints in UE4 recently and it's so nice to be getting my hands dirty with the backend stuff and not just making things look good.