Not, bad.. Not, bad! Only a few problems it looks a bit disproportionate. Any chance you check some of my work out? (I am a beginner as well) http://www.polycount.com/forum/showthread.php?t=131342
I've been on the hunt for a similar script recently, after seeing this pretty amasing youtube video ( https://www.youtube.com/watch?v=8avdCe-w96g) , of a guy using a midi input device to control Photoshop sliders, I've been determined to find out how to do such a thing in Windows. As I'm not technically minded it's been a…
In my experience, you get what you pay for. I've been burned too often by AMD and ATI to really give them much consideration, now that they've teamed up I hear its gotten a little better but you should stay in "their family" and not mix and match Nvidia with AMD. I hear ATI driver support hasn't gotten much better since…
Hi andy ;) Things i'd recommend; Windows don't float out from walls, look at this example of how they're incorporated: http://www.polycount.com/forum/attachment.php?attachmentid=5989&d=1349372075 The damaged tower would be better if you took off the top and zbrushed it to make it look less rigid and more "collapsed" The…
Web playable update: http://dl.dropbox.com/u/16956434/Kart_Race_Demo/1-18-13_Webplayer/WebPlayer.html Converted all in-game HUD elements to NGUI. Now they're rocking 2 draw calls of the entire UI (1 is for the font and other for UI elements.) I am aware of the position indicator doing it's bugginess. What is occurring, is…
So you have textures like the one in this image, http://img261.imageshack.us/img261/1386/oe2wip12qo9.jpg , but you need to know how to generate a normal map to go well with that texture? I just want to make sure where exactly you start having issues.
Hey Andor, Check out this post in the Toolbag 3 User group: it's a summary a bunch of stuff we've written about the skin shader: https://www.facebook.com/groups/ToolbagUserGroup/permalink/1307288622645956/?match=am9lIHdpbHNvbixza2lu
Def needs more different colored parts. The elbow disc/joint could be a different color. Knee pads maybe. Gray discs on the chest (the gray ones) could change the base to be a different color as well. http://fc09.deviantart.net/fs70/f/2010/131/c/b/Marine_Poses_by_SgtHK.jpg
Awesome concepts here!:poly124: I'll contribute but it's challenging to post after such awesome art! Double post from my thread ( http://www.polycount.com/forum/showthread.php?t=134737 ), here's a moba-like character concept: (Don't hesitate to PM me if someone picks this for modelling. I would be happy to have a look at…