this is really good game i got addicted too :P as Acumen requested if u guys can upload the wireframe that would be really great hoping to see the wireframe of the env . :)
1) When you're working in the UV editor and have some faces selected and turn off wireframe-on-shaded, the wire for the unselected polies disappears. so far so good. but the wire for the selected ones doesn't disappear. it just turns into a somewhat red dotted line (from being a solid red line before). Now the reason this…
I recently learned Substance Painter and PBR workflow. These are the props I made using Substance Painter. Final renders are in Marmoset Toolbag 3. Thanks for checking out my work! :) Wireframe on flat render Wireframe on flat render
Finished the high poly :) But im not confident with my topo work. Whether the flow of it make sense or not. Body Wireframe Arms Wireframe Crit are always welcome !
For the longest time, I would see the world in wireframe. I would stop at a red light, and imagine what the wireframe would look like on everything. I think it happens to all of us.
Thanks... Wireframe attached. I converted it from quads to tris so you can see them in the wireframe and I selected everything so you can see the UVs properly. RipX
Thanks for the comments people ^^ I dont think that I would be allowed to show wireframes, but its nothing special anyway, my wireframes are really messy :D
If you enable the wireframe, does it still happen? If it shows fine with wireframe, I have the same bug, but usually just using a mental ray shader fixes it.
the way i do wireframe renders is clone the object, add a push modifier with a push value of .3 or less, then apply a standard material with the wireframe box checked