First/most important: the line "number = 0" shouldn't be there. You're taking 'number' as an argument, then assigning it to 0, then adding 1 to it. That doesn't make a lot of sense -- first, don't take it as an argument if you're assigning a value to it right away. I'm assuming you want it to be 0 only at first, then add…
Hello, So this is a problem I'm encountering for a pretty long time actually. Quixel suite works, nDo opens, dDo won't. It's not doing anything (just the icon gets 'ticked' in the floating Suite bar. This all happens on my laptop. At my desktop at home everything is fine. The problem has occured throught multiple versions,…
Hot damn. I thought my upconverted DVDs would suffice, but that looks slick. I'm thinking about getting the 360 HD-DVD player now. Rather than use capture cards, I think it'd be interesting to see how they differ on an actual TV with an HD-DVD player and and upconverting DVD player.
hi guys, i've been wondering, did your fulltime job cloud your life goals? when i did freelance back in 2014, my goals were very clear, i wanted to be a great artist and i did my best to keep improving. but once i got a fulltime job working even on huge movies and being happy generally for few days because new projects…
Hi! I'm a game dev student and last semester we had a '3D-programming' course, in which we did some basic stuff such as rendering a textured quad spinning around in the "scene". We used quite basic vertex-, geometry-, and fragment-shaders to do this. My question is, how are shaders "managed" in a larger projects? For…
Hello, I have been starting to try and use Quixel dDo to quickly get a base texture to work with after creating a low/high poly mesh in 3ds max 2010 and generating normal maps from that. My problem is when I create my texture in dDo every time I want a detail on edges it puts it in crevices and every time I want details in…
I seemed to have forgotten how to add subdivisions to my mesh. Here's what I've done so far: 1. Import sphere from Toolbag folder 2. Add displacement map 3. Enable wireframe in rendering tab 3. Expand Subdivision panel 4. Adjust tessellation slider for both Flat and PN Triangles By adjusting the tessellation slider in the…
Ah yeah AO is only affected by image based lighting (usually using a diffusely-convolved cube map and/or spherical harmonics). Can you add an IBL? Would really help to simulate nice bounce lighting. As it is, your shadows are all very very black.
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…