Я 3D-художник, ищу работу в сфере 3D-графики. У меня есть некоторый опыт, я работал с командой разработчиков модов Old Realms. The Old Realms — международная команда, разрабатывающая глобальную модификацию, полностью меняющую игру Mount & Blade II: Bannerlord.Вот что я для них сделал:• Создание 3D-моделей различных…
Good for you, I guess. What was the time you took your first gig, 2004? I was attending middle shool and playing Serious Sam back then. Or was it even earlier? Maybye I should have taken that nanny hostage and keep the razor on her throat untill they buy me a PC so I could start building a portfolio right away. You can't…
Really appreciate the thoughtful comment and you're raising a fair point worth addressing clearly. To answer directly: no, the Smart Assistant doesn't use ML or any AI model. The keyword scoring system is fully deterministic it matches your input against a weighted keyword library (200+ terms) and ranks layer setups by…
Hi Polycount, 7CGI is hosting a free global 3D Visualization Challenge based on a real client-style hospitality brief. The challenge is to transform an existing deli into a refined Italian deli and café concept suitable for a luxury hotel in Downtown Napa, California. Everyone works from the same brief, but artists are…
Alright, here's the update. I think I'm ready to call this done and work on something new. - I simplified the cloak so that the low resolution doesn't read as much. - I made a morph target to fix the crazy eyes - I worked on the bang alpha. (FWIW I have 3 bang pieces A, B, and C. And to get them to alpha sort correctly in…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
Flaringo: "If you have a model in a game, without the proper scripts you would be able to walk right through it, is that right? So if you want collision on that model, how would that work? How does it work in modern games? How did it work before?" From a purely technical standpoint you're actually dealing with two issues…