Weta Digital is to close as Unity begins ‘company reset’, closure will affect some 265 employees https://filmstories.co.uk/news/weta-digital-is-to-close-as-unity-begins-company-reset/ I hope this is the last of the crap news from 2023 and I hope Unity mange to start turning things around for everyone involved.…
Look at this it's a side by side comparison of the consoles . http://www.gametrailers.com/gamepage.php?id=2650 ( top movie ) Personally I think it would be safe to say maybe the same modeling specs as Half Life 2 ..maybe ...although from what I have seen of the games it does not have the same high quality shaders or HDR
wow, poop, that looks like a cool deal. Can I go back at a later date and order the extra battery if I need it? Right now I'm looking at a laptop to bring to work and do some modeling on, my Inspiron 2650 runs Maya so-so and I'd doubt it could handle z-brush.
Something you might find useful: http://www.gametrailers.com/gamepage.php?id=2650 Look down a few and you'll see a comparison between each console. Then again, maybe you don't care about graphics It just seems like everyone loves the Wii at first, then the thrill fades away as the newness of the controller goes away.
Here's a character I've been working on lately, it's still a work in progress, so I could use some critique on him. I think I've been staring at it for so long that at this point I don't know how to proceed 0_o Any sort of feedback would be awesome!!! It's based on the concept by Alvin Ho, an alum of FZD…
Related question: Is there any way to make hard surface at high UV scale look better (less wavy) ? The hard surface itself looks smooth at low UV scale. Texel density is at 2.56 px/unit, so I can understand it's a bit blurry at close-up. But the wavy lines are killing my sights even at a distance.
*bear hits lara for 4 hp! *tiger hits lara for 3 hp! *lara uses magic chrystal scepter of mumra! *lara hits bear for 2256 hp! *lara hits tiger for 3301 hp! *bear dies! *tiger dies! *lara has earned 34 XP! actually come to think about it, she *did use a fucking magic chrystal scepter, that shot green fucking blobs at the…
Hello everyone ! I hope you're having a nice day ! First of all, I am kinda new around here, so feel free to tell me if I've posted this in the wrong place. I'm working on my first game environment in Unreal Engine 4, and was having trouble organizing my work. I need to know if my workflow makes sense, so if you would be…
I'm not going to correct the mistake I mentioned earlier because this project took a lot longer than I thought it would. Anyway, this is the low-poly model with 2566 polygons: Here is the UV unwrap: I don't think it's necessary to arrange the UV islands neatly because I'm going to paint the textures/materials in Painter…
1- What about a system that can define the vanishing point from 4 corner point ? You could caculate the best approximation of one perspective by defining an origin and 3 points that cross that origin on X , Y and Z axis. Is that possible to develop ? 2- For the pixelArt isometric mode, we could define a more precise angle…