Anyone have experience using this software? It looks really neat. Perhaps even more powerful than the Acrobat3D software. http://www.strata.com/showcase_detail.asp?id=1855&page=1&category=85
Hi! I tried to make a Save Presets script, but there is a problem with reading values from ini file. Here the script:( me = getSourceFileName() dir = getFilenamePath me iniFile = dir + "mECSPV.ini" global allSavedPresets = (readValue ((getINISetting iniFile "Presets" "names") as stringStream)) global edgeToCut=#(5, 16) as…
After playing with the Q3RTX code for about 3-4 weeks, i got around to fiddling with this thing and putting the previous ^ wip on a bit of a hold. worked on something like this before but this is about 1.5 weeks on an off, reading the scriptures again to try to get a more "grounded" idea of the thing spoken of, this might…
I made this Extinguisher for a personal environment in Unreal engine 4. Polys: 956 Tris: 1850 Modeled in 3dsMax and texture in substance painter 2.1.0 Render in Unreal engine 4. https://www.artstation.com/artwork/aO2a8 I hope you like it :)
Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…
I did a web search for "white lines Marmoset" and found this, maybe it will help you https://discourse.stonehearth.net/t/anyone-use-qubical-w-marmoset-toolbag/1858/10
IStonia: here's the snapping/movement options I use in maya: grid snap- if I need to snap exactly to coordinates on my grid (say, I have the grid lines at 1.5 intervals, I hold X and move using any of the 3 axis handles. This snaps in any direction to multiples of 1.5 alternately, if I want to move one or several objects…
Haven't used Radeon in a while but is it not possible to turn on vsync and triple buffering in catalyst? Also Maybe Aniso Filtering? Don't know if this has been mentioned but: In steam in launch options for rage using cg_usecompression=0 cg_useprecompressedtextures=0 makes textures pop in quicker. In 3dvision surround…
Big Update! Allright, I spent the last 2 days working on this almost non-stop. I worked on the shader and the webpage. I based the layout on RenderHJS' Textools page and redid everything. Thanks to Lieve for finally putting me on my way with the CSS classes, so I could get the layout how I wanted it. So what does this…
Having issues with a batch process that would remove the modifier "MultiRes" from the stack for a group of .max files. I'm not quite sure which part of it isn't working but I have a feeling its the actual modifier removal part of the process. Any help would be well appreciated. macroScript ExportAllAnimation category:"WIT"…