@gem2492 Sounds like a plan! :) I stubbornly redid the stomach/pelvic one more time though. I used @RocketBrian example to push the forms I was missing before. before/after
Hi, uv mapping is an obligatory step before baking maps ? I'm a newbee and it's a bit complex... Here's un example of an uv mapping on a sphere + square. Problem is the same. Thanks for your help
Ahh, I wouldn't go by my grass haha! I've yet to paint some grass I'm happy with, it's such a hard texture to tackle. Here's a really great example though, by polycounter TelekineticFrog.
No worries BakeACake, i havent had the time to get an example up myself but you're correct in saying that it seems to happen randomly. Will try to get something next time it comes up in production
The diorama was a painting, yes... but they want you to come up with a concept on your own and render it in 3D (hence why they spell out the tri-count limit on the tree for an example). Good luck to all :)
http://www.conceptroot.com/concept-art-polycount-feed/ Already does this! Although it would be nice to see multiple images next to each other like in your example instead of a single image at a time.
I'm trying to spawn particles on the surface. As far as I can tell the conform compound isn't compatible with Pflow. Also the sphere is just an example in the end it'll be a much more complex surface.
Excellent work, i really that texture, but if i had one suggestion that would be to add some details at the back of the pants, with some folds or pockets for example... But once again, really cool job ! :)
The verdigris seems largely arbitrary. As with anything else caused by moisture, you'd typically see it concentrated around where moisture would gather or stay; the bevel at the rim, and the junction of the neck & bowl, for example.
That's an awesome example Wes I will do that definately guides the eye. So by tonight I should have that and some trash piles as well as some mesh painted ground to add some dirt !