I haven't updated in a while, but I'm still trying to finish my project. One problem is that this week is also the last week before my retirement from my day job. A successor has been hired, but has not been cleared yet so I'm writing a instruction manual of sorts to help him out. Meanwhile the project is taking shape…
Hello, I have animated a vertical shutter with slats using a Path Deform modifier. Upon exporting to FBX the keyframes are lost. As seen in other threads, people found a solution by using collapseTo, to 'bake' the keyframes. Unfortunately, this doesnt seem to work. Currently the only available option (at this time) is to…
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
I have had to deal with a similar situation, my work around ended up being to store a morph target, Z project all the detail and then use the morph brush on low opacity to reach the desired result. Hopefully that helps. cheers~
it's probably catching the top of the handle below the handguard. Try reducing projection distances in the baker. You could also try using absolute projection distances rather than proportions of the bounding volume - with objects that are very non-square like this the porportional distances can be troublesome if that…
@RadianceForge: I had signed an NDA for Gameloft that which protected their art test specifically, which is not shown here. I believe I'm within my agreement and have stayed true in protecting studio project specifics, details that might be discussed in interviews. Noting your signature, what say you?
For the moment I'd suggest pause this project and perhaps attempt a simpler object to practice on! maybe SxS shotgun since ergonomic shapes i.e. butt-stock, tapered barrel etc... appear to be an issue, especially using a polygonal modeling workflow alongside other info that people had already shared here
Hi kosh3d, thanks for advice and for the link. It's really really usefull to me! I will probably screenshot it to be honest. I want to learn a good workflow and have a bit of planned approach every time I start a project. Also want to get somewhat ok portfolio to be able to look for any jobs(freelance, part time, doesn't…
Hi.I have not to much experiance. you can check my porfolio but I am wanna work in a team for improve my skills.Already working on my personal projec in UE4 but can cooperate with somebody for new project or work on my projec together