that's pretty sweet! Kovac showed me a tutorial setup that simulated the TF2 shading in ue3. http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3
Check out Paul Hormis' site. Tutorials http://www.hyperent.com/Hyp-Tutorial-Cloth-Main.php and Forum http://hyperent.com/bboard/forumdisplay.php?s=3af3ae74440721e9a4b2abc7a6454c5c&f=4
http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html I saw this tutorial on how make hair. But i don't know how to render hair in Maya and bake them into sheets. Can any one recommend any tutorials on maya hair?
Ok so I got permission from Gnomon Workshop to use this rig in my contest submission :) I got it from this tutorial: https://www.thegnomonworkshop.com/tutorials/combat-animation-for-games
the house looks beatiful, makes me want to try Cryengine again. Are there enough tutorials? I have pretty old tutorials from Eat 3d, I wonder if they are still relevant.
Here a tutorial I made a few years ago about using a 2d reflection. I saw this method was used a lot in Gears 1. http://www.salman3d.com/tutorials/tut1.html
Literally on the front page there is a tutorial on making guns that walks you through the whole process: http://www.polycount.com/2012/06/22/weapon-creation-tutorial-m37-ithaca/#more-10020
Daaaamn dude. I thought I was getting a hang of substance but here this is :D . Other than trial and error and the Allegorithic Tutorials, is there any other tutorial that really helped things click?
Made with DT Tutorial: Trying to understand some of 3dmax modifiers and learn quixel ddo: Made with DT Tutorial (2200 poly, 3956 tri.): Some renders (v-ray practise):
Normandy is great, though a bit generous in the txr department like autocon said. I'd also drop the tutorials. Setting up folders in photoshop doesn't really necessitate a "tutorial" title