hmm ok, I thought thats what command did, never used it myself, as I am happy with the use of both standard and raycast polgon selection modes. What you could do is: * copy this code below to a script file and save it. * Then open a new custom toolbar, select the script and drag it to this toolbar. * Create the button as…
Thanks for the script! However I am pretty dumb when it comes to MAX script...I have tried MAXScript > New Script and pasted your code but to no avail. Also tried saving as a max script file. Am I doing this correctly?
You should tweak the normals on the tree leaf clusters. There are some max scripts in: UDK\Binaries\SpeedTreeModeler\Scripts\3ds Max The mesh utility script does a similar thing as the normal thief script, except that it's faster.
Obliviboy already have script that do the same that you want to do, but his script is not free. Go to cgtalk and search for similar thread. There is a guy who post similar script, but the script is encrypted. Ask him for help.:)
One thing that I'd want to see from a level design portfolio is scripting. Lots and lots of in-level scripting. Cinematic scripting, clever gameplay scripting (not just get this key to open the door), all sorts of nifty puzzles and gameplay devices throughout a level,
Thanks for the help. If I'm not mistaken that is one of the scripts that includes cvars. I am pretty new to scripting so I am not sure which cvar in the script to map to a hotkey. I just mapped the script itself to a key but I'm guessing that's not the right way to go about it. Which cvar do I select to simply mirror the…
This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility. It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only…
In addition to Advanced Painter which IIRC will do what you want there's this collection of scripts by Neil Blevins, the objectPainter script from that set of scripts will work as well. You simply need to set the script to "paint" one object per click, and align it to the surface's normal.
I wonder if containers could work better? I've run into performance issues when I get a lot of containers in once scene but they would handle the instancing/updating a lot better. I agree with monster I think you're starting to dive into an area that not many people have to go, at least not around here. Most lighting in…
You'll want to be careful with Chuggnuts tools, only a handful of features haven't been rolled into max. The vast majority of what it improved "back in the day" has been included in newer versions of 3ds. 3ds is unstable enough already I don't think Frankenstein'ing things will make it any better. Also it overwrites a key…