Going to spend this weekend beating on ZBrush Dynamesh booleans to see if I understand the workflow for hard surface stuff. First one: Has some issues like faceting in places that exists because I didn't know what I was doing when GoZ'ing from Modo. But I think I've got that handled now so the next piece will look better!
Hello everyone My first post here, I have been looking at all the amazing stuff around here for month and now I want share my works in progress so here it is some quick zbrush sculpt and a mini scene I work on, from a concept art of the very talented Barontieri ( http://barontieri.blogspot.ca/ ) the texturing and lighting…
Hello everybody! I am a new here and in modeling itself too! Would you guys help me a little? So i am working on the revolver model - Here is it - http://i.imgur.com/zl0EX.png And i am wondering - how can i add some small details to the handle grip in Softimage XSI like this http://i.imgur.com/pXXoj.jpg Zbrush\Mudbox is…
Haven't really done subdivision before, so I'm getting my feet wet with some props from the Rocketeer. Plus retro sci-fi is appealing to me right now :P I also plan on doing the jetpack. I'll fix up some stuff in Zbrush (more practice!) and add some nicks and dents soon before I bake it down.
@Seth and Tehsplatt- basically if you mangle a low poly cylinder in zbrush and then dynamesh it, you get some interesting artifacts on the edges of the "wraps". heres a vid of the process- its short and theres no instruction but hopefully you can get the point https://vimeo.com/44911519 Ive been noodling some more on this…
Hey guys, I'm new here, but I thought I would post up a bust sculpt I did in zbrush. The concept is a mix between an angler fish/eel, and a space marine. I wanted to give him a cool story to him, so I ripped off one of his fins and attached a medical apparatus that part of him to keep him healthy. :)
trying to do a quick sci-fi character to prove to a company I can do art things! the face is a tweaked default zbrush face right now... ill make my version of the face tomorrow hopefully. amazing stuff as always peeps! keep it up! C&C very welcome! link to my thread : http://www.polycount.com/forum/showthread.php?t=100412
I really was waiting for this , thanks so much dude ! I know have some ways to asset Zbrush for bake , but I don't know how Zb works to be specific just like 3dMax . Do you know, I talking about canvas size( 2048 in case) and set the model in right place , just for normal and diffuse , Xnormal is definitive for AOmaps.…
Last post of this year for me. I have learned a lot and gather a lot of inspiration from the pages of this forum. Keep up the good work. Have a nice day, enjoy your family and relatives. Peace. I almost forgot, i've made this boots for the rider of the bike. Not super detailed or anything like that (i model these in 3dmax,…
Ive been so busy for the last few weeks so my project has had to take abit of a backseat. But recently ive done a bunch of work on the big daddy, including redoing all of the fabric and adding a fair amount of zbrush detailing. Then I baked this badboy out to test him out in the scene. Still needs to be rigged and posed.…