You need to use enough geometry. When holes and curves intersect, the smoothing interpolation is altered, and will be stopped by irregular lines. You must make sure that your basic shape looks similar enough to the end curve wherever the intersection happens. It's in the title of the thread for a reason :) Topology could…
I have a question about Smoothing groups - is this the same as Hard Edges? I work in Softimage and for fixing all the smoothing errors i just doing islands with hard edges, but is this the correct way? I noticed, when i export in OBJ it doesn't save hard edges, so how do i keep the right smoothing when doing OBJ?
Hi folks, I'm having trouble with a shape here, not sure if i'm on the right path or not. The shape described here in these images, essentially it's a cylinder with a perpendicular circular extrusion that seamlessly moulds into the shape of the rest of the main cylinder it's joined to. This was my most recent attempt. I…
Hello, fairly simple question here and I'm not quite sure if this is even the correct place to ask but I'm struggling to figure out the correct topology on this. I am trying to make a deep sea diving helmet, however I can't figure out the correct way to punch a hole into a sphere without getting some pinching. These are my…
Thanks for the (indeed verry fast) replies guys ;) I tried modeling this as one piece but that is giving me just the same problem, seems like the only way to get them planar is by verex pushing, since make planar or the likes will screw up the surfaces tuching the borders. I will try to do a rough shape consisting of 5…
I would have thought that all this stuff is app-independent - it's just polys which get subdivided... and all the major apps subdivide polys in the same way. If you show a control cage in Max then it will have pretty much the same results in Maya, Modo, LW, Silo, XSI, whatever. Everything has a…
Hi Guys, This has kept me stumped for a while. I want to harden the highlighted (orange) edges to appear as if they were machined whilst maintaining the curves of the radius toothed sections of the model. Even if I up res the mesh I still get some nasty pinching at the highlighted (magenta) intersections. Hoping someone…
so im struggeling alot getting the shape of the afg grip right. Has anyone any idea how to approach it? its especially difficult since on the one side it has like a 6 sides hard hole and on the other side it has a circular hole. If i try to make the 6 sided hole hard, the circle on the other side has inconsitent sides..…
@blackmm87 this is how I would model it: start very low, let the program do your work and done. You could also start with more geo, other than to use my workflow. You just need to let your edges "flow" around your model. Dont let multiple edges end in one corner right next to your curve. Like that:
I've looked and I tried the different ways and still didn't get the right result. that's why I'm asking for help basically I'm trying to achieve hard edge, extrusion on the curved surface without pinches and deforms with one mesh. works easily with two meshes and hard edge crease, but just want to know.. not sure it's…