Sorry small image... but how the frig should I go about modelling all this detail? I'm looking for the 'easy and quick' way.. as opposed to the 2 or 3 hours of tedious extruding and edge looping. Any suggestions?! <3
I know of this Edge Loop select method you are mentioning, but this only works on polygonal objects. Unfortunately not in the SubD edge mode. The 1/2/3 method does not help to hide the SubD representation in this case. :( Thanks anyway.
A few posts up Specter has an image showing how to get a round shape from a grid. On the side of your intuos model you have a planar area that could be turned into such a grid by adding 2 more loops.
Best non destructive workflow, is to add a continuous edge (Add Loop) when an object/shape is made up of quads not tri's or ngon's also unsure why you're triangulating in the first place, if I assume this is an initial blockout?!
Your edges are too tight, and too few. Add more supporting geometry so your polygons aren't so large/stretched apart, and make sure your support loop edges/chamfers aren't super tight. :)
is that object one piece? if yes, than why? i literraly can't see that it's one piece on the concept. More of a panel going on and many pieces! =) Adding support loops or using quad chamfer will work, but be tedious because of the mesh! =)
Hello everyone! Hope you're doing good. This discussion rocks! Recently I've tried to be more careful with edge loops keeping an eye where they will be ending. A few days ago I didn't have any idea how to tackle this model, and now with better topology I think I did better, but still there are a lot of problems and…
@Neox Really appreciate the kudos. @laeion Welcome to Polycount. Consider checking out the forum information and introduction thread. Soft hard surface objects can be tricky to model but taking apart one of these packages or gathering references of them disassembled can provide some insight into how the paper is cut and…
NO WAY! No floaters? That guy must be CRAZY!! :poly124: :thumbup: Collapse means to combine the verts, which is how you would clean up the inset you made. SDS (Sub-division surfaces) don't need to be super precise, don't be afraid to hand tweak things. It's still a model after all. as long as the edges look nice, who cares…
Additionally from the previous advice, try terminating your support loop where your model becomes more planar/flat. If you're putting a triangle/junction on a curved area/too soon of a termination - it'll pinch due to the pole.