Thanks for the reply! So, I guess you are saying that i should increase the subdivisions on the "cylinder"? Right now it looks something like this So with the horizontal edges so far apart I wouldn't get the same result you have. If I understood this correctly, by how much do you think I should I increase the subdiv (now…
@perna Thanks again for all the info man. It's good to hear that you wouldn't bother fixing that in most cases, I do agree it's an extreme level of anal precision I'm talking about. Just wanted to talk about the subject and hear your thoughts on it. As for the whole boolean talk, well yeah, I would normally assume if…
Your images did disappear. I saw them before they went though. Per, I think using one less subdivision like you did would work out better. You can always chamfer that edge. This one ended up a little thinner. 1. Box 2. Sub divide 4 (i think) times 3. Spherify 4. Boolean. 5. Cut away all the geo that can be mirrored and…
Alright chaps. Wondering if you kind people could help me out with this problem I've ran into. It may be fairly simple to solve but as I'm fairly new to hard surface modelling its stumped me. Ok Images. So what Im trying to do is get a curved shape for the outline, I've highlighted this in green. This isnt normally a…
@DeathstrokeFTW, I think it would benefit you to look into some tutorials on hard surface modeling and understand the concepts of "high poly" There is a great tutorial series by Grant http://masteringcgi.com.au/course/mastering-hs/ and also another great series by Paul Conner on Digital Tutors…
Ive tried modeling that shape in various forms, poly by poly, booleaning and correcting topology (worst) and even doing booleans with very high poly proimitives and doing a retopo on top (best result so far) but its far from practical and as smooth as on the image. Any tips? Its a very hard shape to get smooth. Am I just…
Agreed. There's no reason to not use a deformer or nurbs in a sub-d workflow if those are the best tools for the job. Its like your a lumberjack not using a chainsaw because its not "pure lumberjacking" or something. However, if you're asking how to do it in a program that doesn't support deformers or whatnot. I'd say make…
I don't have Zbrush :) interesting idea WaYWO. Max does have a similar function to creating a spline from edges. Unfortunately the topology of the grapeshot does not have curves around each of the cannonballs to form the rope shapes. @Colddeez I do know how to do that already but the question more over is how can I quickly…
Hey guys, I have been stumped on this receiver for a while now. I figured since we are discussing receivers already that maybe you guys could give me some advice on how to fix this issue. I have an ejection port that is on a curve and I need to preserve the edges of the receiver as well. However, when I do so, it messes up…
Hey guys! I've been working on my subd modeling lately and one of my challenges was a Clone Trooper helmet. I've run into some issues with my usual workflow on this as I've modeled separate pieces using different techniques making it a little difficult to combine without pinching. How would I also best ensure the shapes…