May be in the wrong subforum here but I have a quick modeling question. For creating fabric that will be rigged and animated things like tabards strips of cloth etc would this be modeled using a single poly plane with divisions or as an object with additional geometry to give it some depth? Also would you model in the rips…
Sure, don't know if you can understand how it's made from the pictures, but: 36 sides cylinder (probably can be done with less, but 36 is default so I left as it), subdivide like I show in the last picture, then select what's highlighted and start extruding, then using a circle spline (or another polygon object) subdivided…
I am looking to try and do a leather strap around my object, however, I'm having some real trouble with it. This is the best I've got so far and it's by doing it manually with a plane with a solidify & sub-d modifier on it. The second one is what I'm trying to do, I've tried doing a shrink-wrap on the plane however it…
Hi, to be honest, it's hard for me to even understand the shape of this joint and what part of the shape belongs to the top or bottom piece. The concept looks a bit confusing to me. Although it has a hinge it looks like it is one piece and the top and the bottom parts will not able to rotate relative to each other because…
Basically an example of my problem is this crown vic i started working on as it's a less complex object I cant seem to figure out how define the separations within the body panels but i can get the rough block out done really good also my edges as you can see can become really wonky as well Essentially what ever i make…
If you really want to try the modifier route in MAX, model the whole thing flat as if you unrolled it. Then use a bend modifier to 'roll' it back into a circle. This is how many tire treads are done, since its easier build them in two planes. Take a look at tutorials like this: (just images 10-12)…
Hi everyone! I need to make a pillar for class using Subdivision modelling but I've run into pinching problems with certain edges. I'm guessing it's due to how my edges are, with some of them ending in triangles. But I'm kind of drawing a blank on how to fix it ;; Here's the reference I'm using for the pillar: I could…
Tenshi, something you should always ask yourself, do I really need to have it as one mesh? Because its not necessary and you can save yourself so much headache by making it into separate objects, such as the box and the front panel. So if I was you, I would just separate the front part as a separate mesh of its own, then…
Le Sigh, I feel so helpless when trying to model sometimes. I've tried about three different methods and every one looks pinched in render. I don't know how to sure up the edges without making the model look pinched, and right now the corners are too round. Can someone help me? Is there an easy way to get the same effect,…
First off, post an image of what you have done so far. Seriously people, we can't help you if you don't show us what you're having trouble with. The point of this thread isn't to simply write tutorials for random objects, so put in that initial effort and try to model it first and then post your results. Well, for a game,…