The workflow isnt that complicated from what I have experienced. Its actually quite easy. The issue I think is the way in which the interface communicates with the user. For example, the boxes in which you drag maps into or the toggle between basic and advanced brush isnt very obvious. In short the workflow isnt bad, its…
Here is a new sneak peek at Substance Painter showing off the non destructive aspect of the tool. You can modify your UVs at any time without losing any work. [ame="http://www.youtube.com/watch?v=ATZJifYcgwQ"]Substance Painter Teaser #3 - UV Reprojection - YouTube[/ame] [size=+1]By the way, the Closed Beta for Substance…
How do I import a model containing two different meshes with two different texture sets? I want to import both a rifle and the mount for it where both of them use different textures. I know you can do it as that is pretty much the case with the Hans model but I can't seem to do it on my own model. I don't know if it…
This beta is completely open, so you are welcome and encouraged to post anything related to Painter. We want honest feedback, good or bad :) About pricing, we had to put a price for the commercial version because we knew people would ask for one, but it is not set in stone and we will soon give more details about tthe…
Since the latest update (0.11.0) there have been some changes and they're causing me problems. Maybe there are some functions I'm missing, but I haven't been able to find them yet. In the previous version when painting with a material, you could zoom out of the 2D canvas to change the scale of a 'Projected materials' or…
Wow, never seen anything like that with the seamless 2D view afair. Can it be turned off though? Sometimes you do want to have the paint end right at the seam (when the seams are along the edge of a shirt going into skin and such). Does Substance Painter have any pixel tools? like the pencil tool in Photoshop, or a pixel…
I'm still trying my hand at painting really simple stuff to see how well it works. I was starting to work on something else, when I noticed a pretty big issue. No matter what settings I use on my brush, I cannot get it to paint over that sharp edge. Even if I just go back and forth directly over it hard, it only starts to…
Can anyone figure a way around this? Its not only items at edges, it can be uv islands in the middle. The main thing is that they are thin. I thought it might be model size, but increasing and reimporting does nothing. The only thing that worked seemed to be enlarging the actual islands.. Which isn't really an option when…
No problem! Hopefully this explains it better Here you can see the colors that are associated with the material id's by default in substance. When I turn on/off the material id's some of the materials aren't affected. I found it was because the colors loaded in substance's material id's don't match the specific colors of…
Hi I have a quick question. I made a wheel in Substance Painter 1.3 and exported the shader channels with the UE4 (Packed) preset. It gave me Albedo, Normal, RoughnessMetallic textures which I could use in UE4. Everything looks good in painter but when I add the roughness channel to the shader in UE4 it looks too shiny to…