Hi, here's some more props. I made the bowl in the same style, it's not based on something in WoW, but based on the pot I did earlier (bottom left). The apple is a WIP, but pretty colse to completion. I might should have spent more uv space on the top part of the bowl rather than the bottom, but I can always rebake the…
Hey Guys...I'd like to submit this guy! My first project in Zbrush, my first every poly-paint too...no maps were harmed in the making of this guy. Materials painted on too at the same time (which I probably wouldn't recommend now after doing it!) Cheers for looking and for more on him and my creative journey have a look at…
HEAVY WIP =), needs more contrast, color variation and better grains. Well i've been trying to do handpainted before but stopped and i'll give it a try again. Trying to understand it more and more. Stylized games /art, was always my favourite. When i play games, i prefer the "realistic" ones. but in term of style. I'd rate…
Hi folks, here is a chainsword I recently did. I feel like I could add more highlights to it. The reference Image by Rian Shelton has rather flat colors so its hard to tell where the light source could be coming from, and so I imagined that the light source was above the object so I could better add highlights to the gold…
@tomenjerry Hey man im glad you like it! For this project I have only done sculpting for the cobblestone path. The rest is just painted in PS. Right now all the textures are still a WIP. When I do sculpt and bake thou my process is just as you described, layering my baked out maps on top of grey and useing a gad map, then…
Tetragon, Im loving those models, not an easy style to replicate desipte is simplicity. here's a couple of mine, The sword was intended to be styled after the likes of WOW. Need some more practice on that, looks too clean right now. The second one is a low poly prop from the Digimon series. Tried to make it look more worn…
Looks cool! I like the slightly boxy art direction and how it gives certain elements a pixel art kind of look. I remember the first Gaben Helm model you did for Quake 3 back in the day. You've certainly come a long way since then! :) I think the saturation levels look good for the most part, but I would add some color…
@AntonioNeves: Wow that is some really great work. :thumbup: Having a bit of a reflection and would like to ask all the great people of polygon their opinion on my textures. Ive been trying to hand paint textures for a while now and have followed along with the videos of Jamin Shoulet taking a class. Are my textures…
So much good work here lately! @DrHide That looks great! I used to play secret mage, I always loved that card art :) @riwer3d The patina on that axe looks amazing :open_mouth: I also love the subtle specular detailing. @Rendz those textures look great! I love the color variation on the roofing tiles and the stone tiles. I…
@Aluvay It's starting to look really nice! I'll use this as reference when I'll be doing plants and stuff for my scene, the plantlife looks really nice. I think you could maybe improve some things : maybe have some grass hanging on the edge of the platform, to cover up the seam. Persoanlly I'm not a big fan of bloom…