ah Almighty_Gir it's less good and more the least amount of bad I can beat out of it haha Thanks Mazz423, I've tried to put in alot more blues altho whether that's just made it more purply I can't tell for sure haha and finer lines on the lips. Sukotto good points on the zones I've tried to add them subtly, the jaw's alot…
Decide not to create thread but post progress here. I was working over charater from ''Hot Fuzz'' movie, sergant Nickolas Angel, but i couldt pass te deadline and now i can feel free in polycount and texture size. Hope can finish this work here with your feedbacks. Now i have a scene whit character around 50 kk polygons…
hey there mate really really glad you like! not off the top of my head i cant, again i love this sort of stuff but im sort of new at it however all i can say is keep a look out for updates, obviously because im working close with the 2 talented chaps composing this (Tim Johnson and Konstantine Pope) ive heard the work in…
I have been working on a vertical slice game project with my friend as a fun portfolio project, though it would be fantastic if the heavens aligned and we made it into a full game :). We are still working out the kinks so I won't go into specifics but this is one of the characters I have designed and started making. She is…
Man you guys are so good it's ridiculous. Empty: Those Techis are off the chain, such awesome character Prolow: that rounding script looks great, man Ferg: you're a madman, that Fightpunch sculpt is sick Hazardous: Bliss looks awesome all posed up, it's really awesome seeing it progress on your twitch stream It's…
@ArtLearner It's definitely looking good! :D There are a few adjustments I would make though. Silhouette wise, I would maybe add a couple more poly's to the tip of the knife. I don't know how that would cut through something, unless your going for a more machete feel? But you would need more teeth for that. I would just…
@Nate Broach - Thanks man! I love the design of these old jukeboxes, just hope I can do it justice with the zbrush and textures. Loving that machinery, would be good if you're planning to bake it to soften those edges so that the normal maps come out clean. @Warren - Thank you dude, yeah its all in Max, (now with some…
ysalex: very nice progress, you're taking big steps with every new asset you do :) skuldsama: i think you are missing the edginess of Robs drawing, you have the silhouete down, but it needs to reflect in the facial lines as well. ive that face some planes! :) and here are some small steps i do with making this thing…
Here is some progress on a concept I have been working off of the very talented LD Austin. I will be posting The final render will be in Marmoset. Feedback is always welcomed. The more nit-picky you are the better! Thanks for all the inspiration everyone! :) [IMG]http://www.polycount.com/forum/<a href="<a…