Thanks! @Eric Chadwick To clarify my approach here, I’m using world-aligned / world-projection textures in UE5 for the house kit, so I am not doing traditional UVs for these modular pieces. This is how the House/Manor is looking with world aligned textures. I will explain what workflow I am using in the next post.
Hi all, New to using figures in my renders so got a few questions. Currently I'm using Daz, posing then exporting to 3DS Max ... pose not quite right so back to Daz, re-export with pose adjustments ... repeated many times. I eventually get it right but geez! So is there a better workflow - or better yet is there a way to…
Forgive me if I'm bringing up already explored and asked topics, but I have a couple questions about recruiters, and was wondering if people knew anything about the pros and cons of working with them. To start, in the last two weeks I've been contacted by three different recruiters from three different companies, all…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
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Hi everyone, I am currently working on the first scene and positioning the props. Lighting and FX are almost done. Below you can find an editor screenshot and notice some texture modifications. This is also the time to talk a bit about the title which will illustrate my entries : Lost in the cold I discovered The Courtyard…
Brief Update I'm posting this mostly for keeping this thread active, but it's not for nothing. I have chosen a pool version of the room because of the blood which looks cool. I've tweaked the position of the same, and removed any roughness on the blood material so it had "full" reflectivity. Another thing is I'm planning…
Hey there! One year has passed since I posted this concept mesh above. I didn't have time to fully finished this project, but I managed to make more or less finished high poly sculpt. It still needs to be posed properly before moving any further, but here you can check the renders. On the first post you can see the first…
Apparently so. The first part of my post was unrelated to the second part. I'll edit my post so it's obvious that my Touch experience is an unrelated anecdote. The Touch's quality has nothing to do with being able to get more bang for my buck by building my own PC, which I state in the post goes for other PC companies as…
Musa, you have helped me multiple times on here and I can't thank you enough. I'm most interested in your "paint them directly into the normal map with SP" method. Could you illustrate what this looks like -- painting a volume dial or a port -- with a quick demo or a tutorial you can find? I've been trying things all…