you are welcome! i am glad it is helpful. regarding zbrush or maya workflow, it doesnt really matter as long as you get clean result. you have too few edges in places where they are needed and too much in some places where not needed. my example mesh should give you a good idea on improving that. for rendering in zbrush it…
cintiq might help with improvement, but it's not a magic pill. * Will this improve my workflow at all? - depends - if you are awesome at drawing but find using a tablet really stifles your noral level of skill - in any case more practise with tablet will fix this. * Does it make digital art more enjoyable to make (keeping…
pen and paper I mean seriously. At this point its not about 'sucking at Zbrush', its about you forming a precise idea of the sculpture you want to achieve, and then realizing that idea in sculpt form. There is no such thing as doodling at random and BAM it magically looks good (to do that one needs an established visual…
Well, from personal experience... the #1 reason that companies have told me is the biggest issue for someone usually getting picked over someone else (if the work is near the same) is experience level. This seems to be a recurring theme around here with some people asking similar questions, and to be honest there really…
My thoughts on DX11 are that DX10 is not a noticeable difference from what DX9 can accomplish, and so should not be used to bribe users into buying Vista. If it's an improvement in rendering that can easily be accomplished on XP systems, it should be supported. The comparison images I've seen that show the new VS. old…
sorry John_Warner if i offended you.. i have removed the avatar so i wouldnt offend you or anyone else... i thought is was a good composition and the way the exit wound frames the shot of the people in front seat.. it was pretty clever and a neet way to pull a composition together.. i had no idea people would associate it…
Wilex: I appreciate it, and finally here are the UVW's. So, I have the UVW's done. I showed my Uv's in max and in roadkill uv on the left. The workflow I used was basically bringing more complex geometry into unfold3d magic for cutting and initial unwrap. Then using the pinning technique in Roadkill UV to tidy up any…
I haven't noticed any magical increase in the amount of devastation I cause with the new weapons at all and I had over 60 hours logged as pyro before the updates. As with any new addition to the game, new tactics will evolve to compensate. I am enjoying the class even more now that I have some choices though. Backburner is…
Oh, that's lovely, thank you! Um, but while it does bring out the characters better, I feel like this kind of lighting takes from the unconventionality and the wickedness? Maybe my representation is completely off, but these are the kinds of things I looked to for inspiration: And so I'm questioning what's a better way to…
Wandering Earth - Space station command center - Rejected! Here is the rejected options for the space station. They started with movie magic gravity which made me cringe a little, first version was an assembly similar to the ISS, with small tubular modules making the interior. second version had a central hub which gave me…