Hello. This is a character texturing project I just finished using Substance Painter. The final image is rendered using Vray in Maya. It took me about two to three days to finish texturing and another two days on look dev. Any insights about how to improve the piece are appreciated, thank you. More on…
Hi my name is Robin Florie. I’m a Concept Artist / Illustrator . My passion is sketching, drawing and painting. I am Looking for paid freelance work or regular work as an artist. Please visit my website www.florie-ink.com For all inquiries, please contact me at robin@florie-ink.com Robin Florie robin@florie-ink.com…
hi, i made a skin for a model but when i try to view it ingame for the most part it is white, alot of the skin is made up of light colors which are the areas on the model that appear white ingame but the darker colors appear fine ingame. anyone know how i can fix this?thanks. btw when viewed in md2 viewer it looks fine.
Hey Polycount: I was wondering if anyone here would have time to answer some questions about their experience and interviewing process for Outsource Coordinator positions for Art. I want to try to best prepare for an interview I've been given next week, and I want to assume they're going to be looking for technical answers…
Alright folks, I'm currently working on a werewolf concept and the following image is a screenshot showing its stage of development so far. I decided to break up the typical werewolf anatomy speaking of the feet and make them more closely resembling to human yet severely mutated. Anyway, I am looking for some thoughts,…
Hi all, if anyone knows of any good weapon artists can you please post their portfolios/contact info here? If you are reading this and you ARE a weapon artist that is looking for work, please drop me an e-mail at daniel.luka@ubisoft.com Update: This position is now available for offsite contracting. The candidate must to…
1. Small scenes where you modelled/textured everything, bigger scene for layout and composition. Latter can be much more liberal with megascans/third party stuff. 2-3. Depends where you want to work. Have you looked into companies yet? 4. Not using references enough, eyeballing too much, not having a decent breakdown of…
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
I won't repeat anything that's already been said as far as feedback, but I will say this: focus on improving your observation skills. When looking at a metal chain, a beginner artist sees a sequence of torus shapes linked together and says "oh that'll be easy!" An experienced artist looks at a metal chain and recognizes an…
so you don't want to make your mod look like unreal, well its not that hard, pior thanks for the linking :) first thing is, develop your own style and then drop everything that defines unreal artwise. The most crucial parts on airborn to me are the design of the world and the shading inside this world, we use only a very…