*sniff* nobody gives the word a chance. "Coined in the United States in the early 20th century, it has met with a blizzard of condemnation for being an improper yoking of irrespective and regardless and for the logical absurdity of combining the negative ir- prefix and -less suffix in a single term. Although one might…
Good start, if you're limited on model space then definetly take advantage of the shader network for breaking up tiling textures and assets. For now I would say dirty up the meshes you have with vertex painting or decals, and add some variation into the sand itself. I think you could do with some sort of focal point, like…
I think there should be rainbows everywhere. and if you don't think so, you're emo and probably live with your parents and don't kiss girls. :poly124: TOPICALLY - I'm glad the dude wasn't shit-canned [would they really say if he was?] and hopefully this won't delay the game any. KP - I'm still trying to get LOD to work.…
If you want a nice combo of looks, handling and torque, these are absolutely bloody incredible. Fast, fun and mean: Street Triple R.... still beyond me why they put those ugly orange decals on though. EDIT: Ah I see you're debating a fairing. Yeah the naked bikes will tear your skin from your skeleton at anything past 80…
what immediately comes to mind is some sort of style guide rules. What about "Design and/or model a 1950's american style car" or any other decade/movement? Anything that encourages studying real movements, rather than needless greebling, is a positive in my book surely? You might get some homers but that's also a plus…
floating polys = often problematic, depending on the quality of your z-buffer, so i wouldn't use them for everything. Doors and windows would ideally be meshed in, and looking at the design of the cabin the dirt along the base of the walls could be too (new wood texture with muck painted directly on). That's not to say you…
I agree with Daz about the fruit, modeling a fruit pile would be much lower poly than placing the fruit. However there are some engines that allow fruit to have physics and that MIGHT, MIGHT, be reason enough to leave it as each fruit piece. Also think about what you can do with decals to drop in some random texture…
I've thought a lot about the group input, thanks for the honesty folks. I'm going to add a jazzier front page with something similar to my old rors journal images such as [img]http://www.kevinjohnstone.com/Images/Love/Digital/r_entry00.jpg[\img]tricked out in hipoly that indicates a direction like to the sections also.I'm…
Found this concept online and I'm in the process of modelling it in zbrush. Second time using Zbrush so it's taking me an absolute decade to complete. So far about a week. This is the higher and lower poly version of the model, gonna try and rig it now. This is the concept found from…
I've done a few of these, so check my threads if you're a Pokemon fan. The proportions are all accurate as usual, but I did take some liberties, rounding off areas of the body that are usually square to give it a more organic feel. I wish I had more time to tweak the paint and render, but there were WAY too many delays on…