We are Data7, a group of artists and game developers creating the games we want to play! We are creating an episodic science-fantasy action-adventure game built on Unreal Engine 5. Taking place in a distant galaxy, you play as Ash, a young soldier, who upon going on her first field mission, makes a discovery unlike any…
Heya! I would say you should work on better presentation of the model. I understand the whole "shadow on one side of the face makes him scary" idea for the kind of creature it is, but the white background with the single scene light ruins it. I think the folks who worked on 'The Order: 1886' did a pretty good job of…
I was thinking hard about how a fairy/flying creature would fly around the Rift to get from A to B. I decided to watch the champion Spotlight for the champion Kayle and it gave me some insight. One of the main things is that the champion has to be pretty upright in order to conduct their attacks more seamlessly as it…
I got to agree on the black on black point mentioned already. And also defending it with that the movies had it like that, is not valid in my opinion. They did it because they wanted the creature to be obscure so you would be more afraid of the unknown. Id say you should get a better presentation going as you want to…
Some of this stuff is really cool, I especially like the close up of the dragon-creature's head, but a lot of it needs work. I think you need to work on your presentation as well, though. The lighting makes it really hard to read what you've done and doesn't flatter much of it at all either. You'll probably want to spend a…
I saw a group of people scavenging for resources in an urban environment. Building a Safe-house with said resources. A creature who can only survive in the dark burrows up out of the ground from whence it came. Then the people get in their house weary of the undead horde approaching whom also only appear at night. There…
I think its actually a giant wrench. Whether or not it also has the ability to shoot can be debated. He looks like a bouncy agile sort of creature. In the video game realm that feasibly translates into him being swing the wrench while in the middle of a double jump lol. In a slightly more realistic realm he could be a…
I feel like it's looking quite cartoony right now. Mostly in the anatomy of the creature, it feels like the feet should be bigger and that the top of the legs should attach to the spine better or more smoothly. I think you should get away from any kind of shiny material when sculpting this, just try to define shapes more…
Irukandji: Mudbox is very basic in terms of painting, there really isn't anything to learn. Its so simple that anyone with photoshop knowledge can Pick it up. Imo Mari doesn't feel as great when it comes to painting Characters/Creature, being able to paint directly in 3d on your Model feels much more satisfying then…
I have to agree with Torch on this. I think a major issue is that you're using someone elses fantasy art as a starting point. While using fantasy art as a reference isn't bad in and of its self, you need to have a strong foundation of anatomy. It feels like you're trying to trace "big muscle-y orc" instead of actually…