@Tobbo Any Feedback is good feedback so thanks for sharing your thoughts. As for the Tutorial Series for both UDK & Unity I did 50 Different Posts for UDK back at the start of 2013 & 15 Unity in the 2nd Half of 2013 far before I even had enough art to make up a Portfolio. The Main reason I created them was to Learn UDK &…
First time looking through this thread, you've done a great job polishing each aspect of the model, from sculpt to retop and texture, it's got a lot going for it! There are only a few low hanging fixes that I see that may improve the piece. One, as people have mentioned, the pores in the face (especially the cheek/nasal…
Downloaded 3.30 from your site and found the splitPSD tool options are different from the image shown above, a layer style(drop shadow) applied to a font is ignored. If I drag the psd containing the same font layer into the bitmapfont tool which handles the psd differently, the drop shadow didn't come out right, exporting…
Thanks for the crits, I'll work on that part for sure. Nothing final yet since I'm still trying to figure out which texturing style and workflow I'm going to use. I'm experimenting with some semi-stylized texturing right now which is based on the PRTpn maps (similar to objectspace normal map). After looking at a bunch of…
Hi everyone, I am a character artist and I have been interning at the Foundry for 6 weeks and using MODO indie 801 sp3 & sp4. I haven't used it before so it was all new to me but I have used Maya and Max a lot. After a couple of weeks of using Modo indie, I tried out Modo 801. And I can honestly say that indie is almost as…
Cheez- yeah awesome dude...and very talented, I've learned a lot from him! he has tons of stories about off the wall stuff! @Shiniku- sure thing man, i'm a lurker so I rarely contribute and figured this would be a good way to share... and who doesn't love Carlo's work! been kinda busy today and slow to reply... i spoke…
yeah I agree... When it comes to tools, I would rather be amputated at the knees then live with the gnawing pain of compromise. ( because I went cheap. which I have with the graphire I have suffered with for the past 8? years ) On the other hand, prices have dropped for everything over the past twenty years ( even Thailand…
god this annoys me so intensely i can barely contain it x-factor does NOT MATTER. Ignore it. I've completely ignored it, i had to look up on the internet who the winner was. I didn't try to ignore it, i didn't make a conscious decision, it just washed over me like the inconsequential fluff it is. It was a TV programme on…
@James Ordner Thanks for replying. I have been using the Maya version of hotkeys in the input section of the user preferences window and it seems it has a clash with some of the tools and I am using a manual that contains hotkey reference to the default Blender settings.So after reading ur reply,I switched to Blender…
Hi everyone, Cheers for the replies, Spending a wee bit more time on it and come up with the following workflow. Using bridge you can import export a shared keywords list which means that with a massive texture collection you can break down your keywords for specific projects but still have a general tag set too. Handy I'm…