Thanks for the compliment Chris! I think if you had anymore epic art skills you'd just com-bust! :D Another update, I finished up the well and I see a few people requesting flats and breakdowns so I thought I'd do one for this with wire, silhouette and map for anyone who may find it helpful. I have a few more props to…
I worked today on a skid mark code that creates a mesh dynamically with fixed UV mapping so that it looks as if it was actually casted by the tank while moving. The yellow rectangles define the skid sources to draw from. The scripts places a new element to the mesh every certain reached distance. Worked on some intro…
hi! Sorry for going a while without an update. The company im interning on is nearing a deadline and thats basically my whole life right now. Started with the front textures on the lower half. This is the direction im going. Worried that its a little to monochromatic. Want to add some stuff to make some details pop. A lot…
Well the next piece of the puzzle (and most requested thing by pixelers so far) is finally starting to take some shape Just starting to get it to react/update when you actually change pixels is working. Next step is getting the initial image and then update that when you make changes (in as near real time as possible)…
'Nother update. I painted the handle and did some work on the low res version. Without the blades it sits at 320 tris. I still need to tweak some parts of the handle to avoid getting detail lost on the normal map bake. I'm still not digging the pommel. I'm going to get together some more reference and brainstorm to see if…
Here's my massively overdue update. I've learned a lot about what it takes to pull off an entire scene. 5 months is waaaay too long for what I have to show. First scene though so I'll take my lumps. Still trying to figure out this whole lightmass thing. My renderings aren't coming out great at all. These are in game…
Thanks :) yes i will need to create different ones but it is pretty quick so we will see :) but i still dont know what to put on ground maybe some cobblestone bricks road well .. :D here is little update .. hard end of the week... so nothing extra, just texture/zbrush ready Well :) next update when i create at least half…
sorry for the super late reply @samleheny! Haven't updated this thread in awhile! Since last I updated about almost a year ago, I've gotten a job as a character artist at Bare Mettle Entertainment, and haven't had a lot of time for personal projects. However, here's a posed model I made for the Polycount/Reallusion…
For this week, I was working on making a broken crate. Here is what I have for now. I will update it when I retrieve my updated files from the class computers. I will also post up all my work that I have worked on in the past when I get my Unity to work. This was the dead tree model that i was working on last week. I used…
Ah yes, Hogger would be similar to what I want to achieve yea! Here is an update, I've re-proportioned him, as I didn't like how squat he became after adding so much muscle mass. I think he's looking more ratty now. I've also done a PO of future plans for it. More updates tomorrow! Its going a bit slow at the moment, as I…