Got some basic textures in there (wood floor, a green tile on the wall but I'm not really digging it so will probably change to a more basic stone) and worked on the skylight model and blocking out texture. Gotta refine the roughness/metalness values for the skylight trim pieces. Wood floor is too contrast-y. Also grabbed…
Thanks for the great suggestion. I've had plans to update the background. I am throwing around a few ideas in my head but nothing set in stone. I want the background to be relatively simple compositionally but I really like the idea of the high voltage power lines because they'll add life to the setting. On my to do list…
The dark edges looks like a normal map problem, are the edges creased and have you made sure the smoothing groups are not causing this? I think overall it looks too clean and even, what I mean is easiest to see in the room with the stone tablet, the assets just kind of sit there with little cohesion, add some dirt in…
Current Progress: (Added sand texture!) Planning on doing the vertex painting/lerping trick to add non wavy sand & have some pebbles. Paintover: What I'd like to do to the sand texture. Have a pressed sand area where somebody (or many people) would've walked. And stones around the campfire. Had a hard time coming up with a…
SciFi Dude has gone on a bizarre adventure for this next pose. Gotta bring that Jojo inspiration into the character and hopefully it's reading well enough. The placement of the dog isn't set in stone (might try having him growl at the viewer instead of the dude) so that might change later on if it looks better. Any C&C is…
This is awesome! Nice job. I would say that some of your details could be larger do the the scale of the piece. It would just read better in general. So larger details in the wood planks and something more on the stone. I like the large details in the shingles tho. Also, minor crit, I think the metal looking piece in the…
At work, so I'm going to come up short here. Alright this is neat, but there are some big issues. * Everything blends in together. It doesn't read. * The transitions between organic and man-made surface qualities are not strong. Plants and mossy bits sort of just "stick out". Come up with a logic to the scene and how this…
Good start! hostilis mentioned some valid issues. Other then that, the tiling on that stone texture in the cell interior is really visible, you should try to rework that. Your lights are way to white and in general the lighting lacks atmosphere. Those lightbulbs should really have a cone underneath illuminating some dust…
Hey Obscura, thanks for the feed! I'll try to make a tileable roof texture in order to save some UV space! I'll also try to shrink that orange thing and the roof details. Something like this: @Abki: Thanks! I'm really not sure how to make it less flat, maybe extruding some stones? the polycount now is rather low sitting at…
Here's another update with some columns, platform supports and slightly better lighting (though could use better fill light on the throne). Next step might be some light sconces near the middle area as well as better textures, including runes and another eye of Anubis (or N_Ubis, because that's so much cooler) on the floor…