I find it funny that people think they can objectively review a piece of art. The person experiencing the game will always bring along their bias and experiences. Reviews/Let'sPlayers should embrace this and not try to sterilize their reviews. I want to know what the game made the person feel, I want to know why the felt…
Yeah, in graphics you often need to sort of exaggerate the degree of bevel in objects that you'd see in real life. It's technically less realistic, but it ends up making things look more realistic because it reads better. The way light hits beveled objects in your scene makes it clear that they're not just perfectly angled…
It's good, but it still lacks a lot of tools and conveniences which force you to take extremely slow and circuitous approaches to various tasks. Take Radial Array for example. In most tools you would just hit the Radial Array button, then define an offset and number of instances. In Blender, if I remember correctly, you…
This is the "scene" I've been working on. Do you have any issues or recommendations as to how to set up the models and unwrap? I'm thinking: 1) The "wall" in front is one object that would be repeated and flipped for the other side. 2) One tall and one short "fence piece" that would be repeated several times in UDK, also…
What sodtware are you using? If it's maya then that is no problem, in Max I'm not sure if it does it automatically after merging, but I think you have to give it a multi-sub material so different faces of the same object have different materials. Before merging I would also offset the UVS in channel one by one unit it U or…
So MaxScript does a lot of converting of variable types for you behind the scenes. This is nice because you don't need to use "as string" with print. The print function will attempt to convert the input parameter to string. This is NOT so nice because it's confusing you with ClassOf. modPanel.getCurrentObject() returns a…
I did that with the pillar and it worked. However, now I'm doing another object and I believe I placed the pivot in a good spot for it (by the way the author of the tutorial just mirrors the object regardless of the pivot point and it works correctly (a lot less work)), yet it is still behaving really poorly. Here are…
Newer versions of max files won't open in previous versions (usually) so the best way to get aroud that is to export as .obj. Before you do so you may want to take the time to make sure your nurms or mesh/turbosmooth and any other sub-div modifiers are off, reset your x-forms and if it's only a single object your…
Update. I've got the low poly and the UV's laid out. There not 100% final and still need some work. At the moment its about 3200 but this will probably go higher to sort out the smoothing errors. With all the talk about tangent Vs object space I decided to try things out for myself. Top mesh is object space, bottom is…
@KurtR Glad to hear that! Yeah I love doing "redesigns" for personal projects, it doesnt give you the stress of coming up with something completely new, but leaves enough room for experimentation and practice. Good luck on your project! @Cremuss Yeah I will try to add more value changes, but to the entire object, because…