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Re: Unique Trim pieces on a Tiling building
Reply by
HAWK12HT
·
Dec 2011
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Technical Talk
Its called Modularity. Just Search "Modular assets" Polycount have ton loads of info on this matter.
Re: Possible new job, art test, few questions
Reply by
Stinkfoot
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Jul 2015
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General Discussion
Thanks for the quick replies all, I'll sniff out some more info before investing time!
4 results
Re: Killzone Shadow Fall Character Art Dump Part1
Reply by
DougClayton4231
·
Oct 2013
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3D Art Showcase & Critiques
Thanks for the info Jordan :) I almost flipped a table when I read that first pdf lol.
4 results
Re: WARNING! Exploding iPads
Reply by
Asherr
·
Apr 2010
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General Discussion
new Star Wars: The Old Republic class: http://www.swtor.com/info/holonet/classes/sarlacc-enforcer
2 results
Re: Low poly model
Reply by
Eric Chadwick
·
Apr 2015
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General Discussion
Good topology is essential for game characters. Some info and pics here: http://wiki.polycount.com/wiki/Topology
Re: Anatomy Help
Reply by
Boz009
·
Jul 2013
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General Discussion
Count Vertsalot - Thanks for the info, I'll be sure to keep it on my bookmarks for when I can afford it
2 results
Re: [RELEASE] Shader Forge - A node-based shader editor for Unity
Reply by
Acegikmo
·
Oct 2013
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Unity Store
Do you get any errors in the console? The link info should still be in the shader file anyhow
34 results
Re: How to ? Directional lightmaps with 3dsMax/Vray
Reply by
Eric Chadwick
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Mar 2010
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Technical Talk
Sorry I don't have any info to share, but this is a cool post, hope you work it out.
9 results
Re: Emissive on textures
Reply by
ajr2764
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Sep 2010
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Technical Talk
Thanks alot for the info I'll try that stuff out later when I get back to UDK.
2 results
Re: Hi-tech research facility (UDK environment)
Reply by
JordanFrayne
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Aug 2010
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Featured Artwork
Maybe try some info lighting, exit signs or something like the colorer coding in a hospital but with lights.
6 results
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