Hello, I've modeled a high poly King Tiger tank in 3ds max 2012 and sculpted on it with zbrush 4r4 for details etc. It is at it's highest sub divs with all lower deleted. The model is broken up into 3 max files for eaiser handling such as turret-hull-tracks & wheels. All 3 files combined are in the 9 million poly range…
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Does anyone know of a plugin for max that would let you select and manipulate a single mesh (without modifiers) via radial symmetry? Basically what I want to do is be able to do is, based of the objects pivot, have a specified number of instanced invisible cursors that perform the same operations as the user with an exact…
Hi, my name is Michael and I'm an Environment Artist with 3 years of experience in games and film. I'm looking for full time or contract work and work primarily in realism. My portfolio can be found at https://www.artstation.com/michaelhuang97. I am readily available via email at michaelhuang97@gmail.com and Discord…
Added 3 new posts. 2 of them redirects to a polycount thread and are free posts (thanks @jStins ). The third one is about self shadowing volumetric fog. 1. Face weighted normals: https://www.patreon.com/posts/my-older-writeup-38702416 2. Stylized foliage shading: https://www.patreon.com/posts/about-stylized-38702521 3.…
*edit* I made the mistake of making 3 threads of the same project I am so sorry! I messaged a moderator to take down the other two so this will be the main thread. Here is my progress so far: Body: Head: The head/face is giving me more trouble than I expected. I'm trying harder to make the face look like the 3/4th's view.…
Thank you <3 for the full body i think it will be for another character, i want to move on to new projects. So with the beauty shot I am calling this one done. I had a lot of fun doing it and learnt so much about substance and stuff. Marmoset TB 3 is a monster now thanks for giving us such powerful software TB team \o/…
Firstly is this a character for a game or for a rendered cinematic? If its for a game then you just need to get to step 3 then create uvs (in maya or zbrush) and then bake all the textures from the highpoly to the low poly and texture it nicely. I do my baking in substance designer or xnormal these days. Unless you mean…
Made two quick more for the pack Smart Edge Loop:If you make a loop step selection of at least 3 edges it will extend it. Otherwise it will perform the standard edge loop operation Also works with multiple loop selections at the same time: Smart Edge Ring: If you make a ring step selection of at least 3 edges it will…
I was gonna say, the front shot looks really good. but it falls apart from the side/three-quarters. This is why I say its more important to learn the 3/4ths profile than the front/side. you can spend alot of time polishing those two angles and still not learn much about the scructure of a human face. better to learn the…