Try this import maya.cmds as cmds
import maya.mel as mel #Get all the transform nodes that have hg in it's name
geo_list = cmds.ls('*hg*',type='transform') #run through all the geometry
for geo in geo_list: #Ch=0 so that the soft edge won't end up in history cmds.polySoftEdge(geo,a=180,ch=0) #Get shapes to assign material…
Some parts could be thicker, some angles could use adjustment. It helps to choose 1 point on the model, then flick your eyes back and forth between the two images.
The reason I want to use edge creasing is because I would like to build things for tessellation. Ideally all of the polygons should be 1:1 in size. Bevels are too thin.
Hello everyone my name is Sylvanna and i want to share my wip of a real time character model of Formula 1 Pilot, Max Verstappen, It's not even 10 percent complete, I just wanted to show a little bit of the progress.
Are concept artists making 1 to 1 copies of photos? Using reference for inspiration is not even remotely the same thing as cloning someone elses design.