Yes, if you want to do this "properly" it will certainly need to be drawn in a separate pass, after the rest of your scene (but likely before stuff like tonemapping and other postprocessing). You're on the right track with fresnel, but what you need to do is read the colour of the pixel which has already been drawn as the…
What's happening when you use Transform Component on a quad mesh is your cage becomes stretched and compressed in some areas and the triangulation that happens behind the scenes tends to favor the shortest distance between vertices. The stretching and compressing of those faces will change the triangle edge's direction…
One of the things I usually advise my students is to avoid doing your own designs. You get judged on that as well as your ability to model. There is a problem with modelling something you designed, how do I know that you modeled it exactly like the design. Since you made up the design I have no idea if you are able to stay…
Thx @McGreed, I read through that article. My current issues: * IF I put the pivot on edge/corner, then I have a problem with shared walls. (basically, you will need to distinguish inset and outset walls when designing modular furnitures.) * IF I put the pivot in the wall (center bottom or somewhere else), then I have a…
Working on some fun outrageous ideas about a 3 Stooges ReMake and what it would be if it were done by Michael Bay...lol. It's the year 2030, the world has been devastated by the zombie apocalypse, 2 alien invasions, and the release of "Transformers 6 in 4D", which was followed by an actual killer robot uprising. The last…
Hey! I love what you have so far! I know you're aware the legs aren't done yet, just thought I'd make a suggestion... Her left leg felt totally wrong to me so I flipped her over and drew in her pelvis (see first attachment). I tried another pose based on how you had her positioned and angled (second image). I also think…
Wip time! trying to get it done this week so I can move on. here's a mock-up of the proportions/detail frequency, very sketchy. and some progress, starting to polish some parts: Process-wise, I used a lot GoZ, for the proportions, using FFD boxes on max to taper/bend parts. I also used a lot 3dcoat to retopo some blockout…
So I have finally finished the rig with ik?fk switch and blend shapes!!!! Check out these cool wing flap sdks! Had to do an old dodgy fix on these because when I tried a test skin, the sdks (or rig) bugged out and the wing flaps would gain stupid rotations (yes I froze transforms) and fly off into space. So I groups the…
Great artist and one reason why I got interested in Airbrush. He transformed the whole Airbrush scene from silly chrome fonts and car/pin-up illustration to these fantastic landscapes. And the way he used circuit boards etc. as masks in his paintings is very reminiscent of how I mask stuff in Photoshop now. I guess a lot…
Again, for most games fill rate woes from transparency overdraw is a bigger problem than dropping your instanced bush prop from 500 tris to 300. This kind of stuff is just excessive optimization because of the things that Pior and Xoliul mentioned. Each additional vertex in a contiguous surface is cheaper to draw than the…