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Re: Nissan GTR
Reply by
nick2730
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Feb 2012
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Home
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3D Art Showcase & Critiques
aggghhh i love skylines, R34 V-Spec II my all time fav car. I agree with candy tho high and lp
Re: Demo Reel Critique
Reply by
P442
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Sep 2009
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3D Art Showcase & Critiques
i like your stuff. like the texture work, esp, spec maps. Just the right amount of shiny. makes me want a closer view.
2 results
Re: Texture painting on 3D models ?
Reply by
Jeff Parrott
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Mar 2014
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Home
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Technical Talk
I'm all about 3D Coat for 3D painting (definitely for diffuse/spec). If you're doing normals, PBR, etc Substance Painter is the way to go.
2 results
Re: Samus Aran WIP
Reply by
AgentBishop
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Feb 2013
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3D Art Showcase & Critiques
RMeeks: I triangulated the model before importing it in marmoset. Thanks anyway. The hair still lacks a spec map but everything else has one now.
Re: HP Combat Vehicle (WIP)
Reply by
Hang10
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Apr 2012
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3D Art Showcase & Critiques
I was trying to go for a grunge metal, I just slapped a cloud render and bit of noise hoping the spec and normal map would help. :S
2 results
Re: Lets TALK about MAC and PC.
Reply by
STRIKER
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Jul 2010
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Technical Talk
awesome. thanks for the heads up. but im not great in detailed specs so what is better nvidia geforce 9800 gt or the ATI Radeon HD 5750?
13 results
Re: Walther P99 WIP (And finished knife)
Reply by
glottis8
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Mar 2011
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3D Art Showcase & Critiques
hahahaha on the knife, are those rubber bands? also, the spec looks a little flat. I like it tho. Good modelling and texturing. Keep us updated.
Re: Con Am 27 Shuttle from Outland
Reply by
dtschultz
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May 2012
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3D Art Showcase & Critiques
It looks really good. I wish you had a bit more spec to help break up some of the detail and punch some of it out more.
3 results
Re: PC build for 3D help
Reply by
Justin Meisse
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Feb 2014
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General Discussion
How about having a thread where everyone discusses (fights) about specs and publish a quarterly system build ala the Ars Technica system guide?
Re: Andarius the Damned (Bust)
Reply by
JunkieKong
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Aug 2015
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3D Art Showcase & Critiques
Hodang those textures are looking slick already, I legitimately can't tell if you're using normals+spec, or if it is just a really convincing diffuse map.
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