looking great! there seems to be an issue with the normals on the eye patch rubber thingy on the night vision sight in the first post? maybe it's just the lighting.. what did you use to texture this?
One of the things to keep in mind with a lot of those Skyrim screens is that third-party post-processing is usually involved via injectors such as ENB. Things I might try - - Turn your Roughness down from .8, give it a little more smoothness. - Put in a proper normal map, right now there's nothing but the geo for the…
I love the overall effect. Really. This could be Vel'Koz ult in the cinematic or something. Anyway, I think the biggest concern is that you convey the beam's power solely through the use of color. The size of the beam may change but it is super small and not noticeable. I think if the beam changes its size more…
I did a quick paint-over in photoshop. So here is a suggestion what might work for lighting and post-processing. It kinda depends on the direction you want to go, I feel like you could push the non-rust specular a lot more to make it pop. Right now the scene reads pretty much as yellow and matte. You want the red metal to…
Maybe you're right candy, ill add the pipes for now at least and try to downplay them with texture and lighting further on. Ty Update: Tried some different rock ideas on the background but they didnt really turn out well, going to give it a serious go tomorrow so no updates on those. And i have finished a concept for the…
The skin displacement is just the start of the detail. As far as bird anatomy it only goes so far mainly because there's no big ass birds 1 ton birds, so it's sort of an extrapolation of bird with some slight elephant inclinations since we really don't have anything bigger, but obviously I didn't want a wrinkly mess either…
Neat axe, kind of Medieval looking. My only critique is that unless you're planning a vastly different texture on both sides of the axe you might as well mirror as much of it's UVs as possible. That way you can get a higher pixel density in your texture. Right now your getting fairly distorted UVs especially along the…
Don't Starve looks nice! I wanted to play it when it came out but never got around to. I think I got it on Steam. I agree on the abundance of green, it's a bit too much right now. You're right Snader, the detail/noise of the line art is still inconsistent, I'll see to that. Same thing for the ground, it's pretty much at…
Nice monkey! The sculpt is looking really good. Post up some more shots of the textured character, right now you can't see all that sweet monkey anatomy you sculpted. You may want to post some wireframes up. It seems like you have a few areas of really high detail and lots of polygons - like the head hair and face, but…
I really like the way they seem to have used various metals in the construction of the environments. There is a pretty decent range of oxidized matte surfaces contrasted with some more shiny/reflective ones but none of them seem to be overpowering and actually feel more realistic to me than something with super bright wear…